Starfield |OT| You're Finally Awake... In Space!

Hahaha, epic.

That’s reminiscent of my ship. Built from the ground up it cost about 400k, but it was worth it. Like yours just a cockpit and a hab (I chose an armoury, to display some weapons and armour) and the rest being storage, engine, and weapons.

No ladders, you enter through the back and walk in a straight line to the cockpit. Pretty powerful. Plenty of normal storage, and some shielded. Decently far-reaching. And kinda cool looking if I do say so myself. I added those arms as a small nod to the Millennium Falcon.

I love it.

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Your ship is looking awesome!

I’m working on modifying ship still, as I want to add more mobility without loosing too much cargo or adding any extra engines, had 3 reduced to 2. I currently have an idea but I will have to shop around to see if I can find structural piece that can work out.

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Thanks. I think my favourite little detail is the monopod landing gear in the back that kinda looks like a T-Rex leg. Or chicken leg. :yum: I like how it tucks away on liftoff.

Here’s a video to show what I mean.

Sometimes those dual autoturrets on the back move around on takeoff too, love it when they do.

Have you installed a large landing pad on an outpost? The large ones come with a shipbuilder that has a lot of different parts from different manufacturers.

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I have, I just don’t have much of an outpost yet. I’ll use it next time and try to find a piece that works out for me.

It should also be a good place to reach build the Razerleaf.

As much as I adore BGS games, I don’t often go for multiple playthroughs. If my memory serves me correctly I only finished all their games once, because my first playthrough consists of doing everything. So I very likely wasn’t gonna find this next thing myself, but it’s a big spoiler and apparently only happens if you beat the game enough times.

Same as that one player beat the game so many times that he eventually met himself or something, it is crazy.

That’s the kind of stuff I wish I’d find out myself, but again, I don’t go for second playthroughs often or at all, for any game.

Good thing about Starfield is you can burn through the campaign (very) quickly if your goal is to just get through. Sometimes I hop in if I just have a short time available and want to pick up and play something.

I didn’t read the spoiler, but I heard early on about something happening after multiple playthroughs, and it’s for that reason that I’ve decided to do only one faction per playthrough.

At some point I’ll finish the main quest, I really should’ve already but I keep getting side tracked, and then I’ll start with UC for my first faction.

Looking forward to finding out what’s gonna happen once I’ve done multiples. It’s likely several months out, so I’m crossing my fingers I’ll avoid spoilers on it. So far, so good.

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I finally encountered it! The derelict with Synths!

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Big sloth alien on Vega II-C and this outpost is really nice and the first time I’ve seen it.

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I finally found a Halo:

Master Chief wasn’t home.

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New encounter and a new companion!

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You know, every so often when I come across dismissive attitudes about this game online, that Blade Runner quote “I’ve seen things you people wouldn’t believe” pops into my head.

Ditto when I play it and come across something extraordinary.

This is one of those moments.

From the massive ringed planet, to the filterers meandering across the sky, to the gravitational anomaly. This kind of stuff never fails to make my jaw drop. All punched up to 11 by the poignant and frankly amazing score.

I love this game.

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It’s funny when you go online and they talk about this game like it’s the worse game in years, then you open up the game and scratch your head questioning the intelligence of humanity in its current state lol. It just show you people nowadays are sheep’s that flock where other sheep’s flock, just following people who said it suck so in their head it “sucks” without even playing the game( YouTube doesn’t count lol).

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While Starfield is my 2023 game of the year and current game of the generation, it’s not perfect and definitely has some issues. For me, first and foremost are the lack of city maps followed by no vehicles. I’m not exploring an entire planet with just a jet pack. Nah. Not into all the generated content which is why I avoid/ignore it all. Vendors having a limit for buying your items is very annoying. The absurd amount of loading screens would be another. And of course, I get what Bethesda was going for but I look forward to the single world of The Elder Scrolls VI and Fallout 5 because 1000+ planets was simply unnecessary in my opinion especially when all the content is basically the same generated content. I don’t need to see random outpost #427 be the same as random outpost #845. I mean come on.

Still love Starfield more than any game I played and completed this generation through 2023 but it’s far from perfect in my opinion. Sooner Bethesda addresses some of these issues the better. Mainly city maps and vehicles for me personally. Rest I can tolerate/ignore/get around.

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It’s fair to point out that Bethesda needs to improve presentations of their games like animations, character models etc. or even improvement of writing/story. However, if you advocate to change the core design of a Bethesda game, like changing its engine or make it more “linear” in a sense that their world has to be carried by the “story”, nah might as well tell Todd to retire and change the studio name. Bethesda games are unique because of their fully simulated world that acts independently from your player. Take that away and you end up with a CDPR clone with a worse story( basically a Ubisoft Open world Game lol).

I don’t want Bethesda to become another generic WRPG just because the “modern” audience demands it. Great animations or great linear writing might work for a more focused RPG, but it might not with a BGS game. People need to realize that there is tradeoffs for everything, and Bethesda chose to deviate from the traditional BioWare template. Think about it, if Bethesda games have all the thing critics says that the game needs, it will become the greatest game of all time, but it’s unrealistic to achieve due to time, budget, allocation of labor, priorities etc. Basically it needs a GTA 6 like treatment, and even then it might still fall short.

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I think saying there is nothing wrong with Starfield is the other extreme opposite to those who says it’s the most awful game in existence IMO. I’ve been saying it is a good game but it let a lot to be desired in some areas, specially in what Bethesda excels the most: exploration and immersion in their worlds.

Yeah, when I talk about a “NMS/Cyberpunk” type of comeback what I mean is to improve the weak areas of the game. For example, wouldn’t it be cool if they managed to get ships to land on planets seamlessly? or what about drastically reduce loading screen? or a goo skill tree? things like that.

But Fallout 4 tangle with games like the witcher 3 and others in lots of “best games of the year” lists in that time. You could even see it in a lot of top 5. Starfield wont be remember as one.

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Yeah, I think they can still make their games, but they really need to step up presentation. I feel there should be more consequence in Starfield, which will warrant some different playthroughs on newgame+. I felt the game lacking stuff like that hurt the game a bit for me, and I feel improved writing would help a lot. I didn’t think the companions were that memorable compared to other games imo, but I might be in the minority there. However, I still don’t want Bethesda to abandon their style of games, but I think they just need to improve overall presentation and writing. I still like the exploration element of their games because sometimes you just want to get lost in a world, and I don’t think other games are able to do that tbh.

Could you expand on that?

For me, the immersion of Starfield is one of the absolute best things about it. I am in constant awe of the worlds I’m visiting, the aliens I encounter, the way my ship sounds when I fly through space, the way autoturrets feel and sound when they destroy ships behind me, the way I feel when I boost pack my way across a low-gravity planet…

It’s all incredibly impactful to me and contributes to an amazing amount of immersion. More so than in any other game I’ve ever played. I honestly have no idea what you mean when you say they need to improve on the immersion.

As for exploration… The amount of different discoveries and encounters I’ve made, and the frequency of them, also rival any other game I’ve played.

When people complain about poor exploration I have to assume they refer to on-foot exploration of the wilderness of random planets. Which I admit isn’t the most thrilling once you’ve spent 15-20 hours doing nothing but that, but until you hit that wall there’s nothing wrong with that either in my opinion.

But this is a space game, explore using your spaceship and you’ll make tonnes more discoveries. I’ll use fast travel on land sometimes, but try to use it as little as possible in space. When you manually hop from star system to star system, and from planet to planet, you’ll constantly discover everything from people inviting you to their ship, sentient AI, distress calls from planetside, drifting and mysterious ships and space stations, wandering minstrels, lost school children, religious evangelists, and on and on.

I’m not saying Starfield is a perfect game. It’s become my favourite game of all time, but that doesn’t make it perfect. However, exploration and immersion are not areas that need improvement in my opinion.

Were I Todd Howard I’d direct my attention to improving the AI. Especially when it comes to NPC dialogue and reacting to whatever is happening around them. As I type that out I realize that that IS actually an immersion-breaking element, so if that’s something you were referring to, point taken.

Anyway, I don’t want this to come across as an attack or rant. I genuinely want to hear how you think exploration or immersion should realistically be improved.

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