No worries Modders will take care of it and Mod in ultra graphics beautiful characters models for sex lol.
Ignoring the ridiculous sex thing, the character models and animations look quite good in Starfield.
Yeah Iâm not fussed at all about it. I mean it was possible in Witcher 3, cool to just try it out once, but after that nothing special. Iâm not playing a game like Starfield for that anyway, lol.
Characters are a huge improvement over Fallout 4 for sure.
Matty has a new video and he covers the rating that the game is getting, he says itâs definitely an indication that this thing is starting to get ready for release.
But he also went to talk about the violence/gore. The 2022 footage had him a bit sad because of the lack of any blood. He says heâs a huge fan of the bloody mess perk in Fallout and this rating thing has given him hope.
Itâs certainly interesting how very little is at âvery strongâ here but violence sure is. Now I donât expect necessarily we can pop off limbs and heads, but blood effects (on suits, ground, wall) hopefully is all there.
Whatever details that Bethesda donât put into Starfield?.. The modders will. BGS game modding community is the very best.
My problem with Matty is that he forces developers to conform to what he wants. It might not be bloody because itâs not a fallout game. Not everything has to be fallout.
Itâs also the same with redfall, he practically wants dishonered 3. They werenât aiming to make another dishonered title and never said this would be a deep immersive sim. Judge it on its own merits.
Yeah, but for my very first playthrough Iâm not messing with mods, keeping it all vanilla. Plus I want the achievements.
But in this I do get him though. Thereâs nothing wrong with him wanting there to be at least blood. I donât expect something like bloody mess, but with that rating and violence at very strong I would be surprised if in terms of blood itâs still that clean as 2022.
Always appreciate a game for what it is, agreed, but I canât deny Iâd LOVE a VATS equivalent in Starfield. Itâs most definitely not happening though.
I have an issue with people who compare Redfall to Dishonored 2 unfairly. Itâs an entirely separate team (besides Harvey). Austin had nothing to do with Dishonored 2. People being like, âwhy doesnât Redfall have press X to stealth takedownâ and itâs like, Prey didnât have stealth takedowns! Austin and Lyon have different styles.
If anyone makes Dishonored 3, it will be Lyon, not Austin.
Itâs more the fact they want to pigeon hole arkane into only making immersive sims. Look at respawn at ea who are now making successful Star Wars games.
Redfall is still an immersive sim. Itâs just different to what theyâve done before.
I agree though. Arkaneâs whole mission is to try new things and apply immersive sim values to new concepts. We already have Dishonored 2. We already have Prey. Arkane want to challenge themselves and try new things.
I guarantee josh would have probably left obsidian if he didnât make pentiment. He had clear burnout on big games. If you pigeon hole devs they will leave and you will lose talent.
Exactly look at Playground and they had people leave and create two new independent studios. Change is good
Event horizon??!!! Is he confirming cosmic horror in the game?!!! HECK YEAAHH.
Yeah, itâs very, very welcome!
That creepy crawler creature we saw in the deep dive and briefly in the new footage in the new release date trailer is probably considered that too. Hoping they make it really scary too.
Yeah! Skyrim has their pantheon of eldritch gods with the daedra and there has been side quest in all fallout games that imply some kind of otherworldly beings living in Falloutâs universe.
But with a space setting I hope they go really crazy with it and have more part in the story!! Im so exited to see how they will explore thus aspect.
Absolutely.
For a while many BGS fans believed Starfield would be hard sci-fi, would likely not have any strange creatures. But then we got the concept art and we saw one with big bugs, and that made it clear that it is not 100% realism and only human enemies. I do wonder how far they will go, I hope the big crawler isnât the only creepy creature in the game, thereâs so much potential here.
Thatâs part of the magic too, not knowing what we can expect. A brand new BGS world for us all to explore and get lost in. Thatâs why I hope the second deep dive wonât reveal too much. For example I hope they wonât show anything from the prologue, keep that for us to discover/experience ourselves.
I hope that the âbig badâ of the main storyline are human or humanoid enemies. The alien stuff can be the impetus for the plot and be a major aspect of a lot of side quests, but when it gets down to it I want the human conflict to be the major focus.