Series S raytracing for fun via Watch Dogs

Definitely did yes. Performance, as measured by flops is not the point I am making. I’m referring to advances in techniques that allow for new methods to produce better results over time. For instance various methods used in RDR2 are superior to what was being done on PC GPU’s circa 2013.

Same will happen with RT this gen. These new GPU’s will get much better too but the stuff they are doing now won’t be real impressive after 5 yrs of progress the consoles go through.

RDR2 can run at an average of 44FPS at 1080p with high settings on a GTX 780 a 2013 card.

On Xbox one it’s 30 FPS at 864p with low to medium settings mainly.

So I’d heavily dispute that.

First benchmark I found was this one

The 780 is performing slightly below here (30fps at medium), but this could be before some patches.

Though, while that’s still better than xbone I think he might have a point regarding ps4. The 780 used to run circles around ps4 at launch but a few years later and it’s delivering the same performance ballpark.

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I try to look at the net result. I don’t think anyone use RT on Nvidia cards without DLSS.

…read what I said again.

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