Review | Ghostwire: Tokyo

Played it on PC and only the final boss to go.

Overall the game is huge missed opportunity. It has such amazing setting for location and premise. It could have told a deeper story with 2 characters, the antagonist and the lore with such creative monsters.

The entire gameplay in the story revolves around just cleansing gates and there is no variety which is really a big let down.

For the all the negatives there are also positives. The setting and the unique combat combined with some really freaky monsters is really engaging. Some of the side missions with lost souls were genuinely creepy and you could get lost just collecting souls.

I would say this is a 7/10 game for me. Overall had decent time with it.

3 Likes

I finished it. It was a bit short I felt, for the main story. I have plenty of side content left but kind of noped out of that post-game school mission…

I saw most of what the game has to offer anyway in my 12 hours, so for a map game, it’s not a lot. I’m not sure I’ll go back to it, but I enjoyed my time with it. It’s refreshing to see this kind of game making it to mainstream with the help of GP.

3 Likes

This game has such mixed reactions. I might give it a try to support the studio but I saw a video where a guy was saying the game as great and it was literally just a guy with an umbrella walked at him, he hit it with an attack and then like 15 seconds later and like a ton of attacks later, it was dead and the umbrella guy barely moved an inch. Is that like, a hard thing to pull off or are all the enemies pretty much just lamp posts?

1 Like

I’m about 12 hours in as well and on the final chapter.

Game size is perfect for me. I only get a few hours to game here and there. For what it is, Ghostwire didn’t overstay it’s welcome.

That new school side mission was freaky.

1 Like

You can try it and see if it appeals to you, because that’s a divisive game. It’s a mixed bag for sure.

For example, the performance issues didn’t bother me at all. Like yeah, it was kind of bad some times, but nowhere near as unplayable to me, but for other it could be more of a dealbreaker because it happens everywhere in the game and is especially noticeable with the effects in combat.

I really liked the atmosphere and roaming aroung Tokyo center, so I was hooked and wanted to continue no matter what.

Combat is good but you feel the limits pretty fast, as there’s only 3 powers with 2 modes of attack each, although I like the feeling of the different powers with the hand animations, it’s really well done. So the combat felt great but kind of repetitive in the end like if you get back to the game after finishing it, it will feel repetitive for sure as it’s always the same ennemies over and over.

Also if you don’t like collecting stuff, just walk away because there’s a lot of it.

1 Like

Maybe at the start of the game something like that could happen, though I don’t think I had something quite so dramatic - but enemies do tend to get more and more aggressive as the game goes on.