I find this to be infinitely more approachable than “souls like” games. Including Elden Ring. Unless I get ambushed by a large monster, I’ve had little issue. It can depend on your class, playstyle, and pawn build (and 2 spare pawn set ups).
If you take your time, prep for a journey (healing items!), enjoy your exploration, slow your pace (and listen for enemy audio cues!), I believe anyone with the patience to find a good build (and party) can approach the game without controller-breaking frustration.
(And I’m an aging gamer that dislikes overt stress and frustration in my games. )
I’m curious about the performance issues and asked a bit in another thread. I’ve been playing since release on Series X and found everything to be more than playable and enjoyable. I noticed some loss in animation fluidity in big towns, but the graphic fidelity (especially the draw distace including NPCs and monsters) makes that a fair early trade to me. Some times I have noticed a blur or fuzz around the edge of chatacters or buildings when panning the camera. But it has been less jarring to me than playing many 30 fps games (like the Witcher 3 before the X|S enhancements).
Digressing, it’s been my position for over a decade to wait for new games to receive stability patches (generally along with discounts). But I’m too much of a fan of Dragon’s Dogma. This one (so far) as well as the original.
Saw a clip of someone who had grown tired of a NPC, he picked him up and threw him in the river below the mountain. Love that kind of stuff, there’s something so satisfying about picking characters up and throwing them off heights. This was fun as hell in Saints Row 3 too.