Redfall Will Be a Classic Arkane Single-Player Game (Even When You’re Playing Co-Op)

it’s an arcane game that holds the same excellent immersive sim aspects of previous games while trying to cater to a larger audience, this launch will be huge for arcane, gamepass and traction.

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Im with everyone else i loved Dishonored but i feel like when a studio try as hard as arkane has to make Dishonored successful so many times they tend to put those IPs on the shelf and try creating new IPs. I wish arkane austin made prey 2 but at the same time I love new IPs so im all in on redfall especially with there whole procedurally generated nests could be alot of great game here

Same here, after the IGN interview with Harvey Smith I can’t wait to play the game. :gimme:

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This sounds much better

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Yeah, this puts it back on my radar.

I don’t get why they presented it the way they did though, in both the reveal and the latest trailer it gave off a very different impression from what they are talking about here.

I generally feel that marketing doesn’t do a good job at conveying what makes Arkane games special, and so far I dont think that Redfall has been any different.

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Agreed

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This isn’t getting much traction online because let’s be honest neither did most Arkane games, but this one will still be their most successful one anyway, launching on Game Pass and having co-op will ensure that. And speaking of that, I saw some complaining that for co-op the mission progress only carries over for the host. Yeah that’s probably annoying to play for long missions but they don’t count for your progress, but they said you do keep character progression and loot, but myself not aware what optimal solution for co-op there.

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Agreed. Arkane games are those that simply need to be played in order to be understood and appreciated.

When I first saw this game last year, I thought it wasn’t for me (I’m mostly a solo player), but now I can’t wait to try it out.

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Not sure if posted but I read that the save data will be with the Host. Hopefully they change that lol

Isn’t the point of co-op to go through the story together though? I don’t get why this would be an issue.

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What is the source of that information, is there a dev quote?

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It’s from an IGN interview

https://www.xboxachievements.com/news/news-41946-redfall-progression-will-be-tied-to-the-host-during-campaign-co-op-play.html

People hate it, but if it was me I’d have a game save for a particular group of people and I wouldn’t play that until I had that group of people. Would probably go through the game solo at the same time though.

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Unless i’m reading this wrong (and I could be) it looks like unlocked mission progress stays with the host but character progression and gear is persistent, i’m personally fine with that

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I guess I don’t “get” co-op lol.

The other unpopular thing they said is that there are currently no plans for a respec. Could you respec in previous Arkane games?

Just to note I don’t think either of these things are bad. It’s just clear to me that they want this to be an Arkane game and not a whacky L4D-like borderlands game.

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Can’t wait for this, loving the Art style. I hope it’s fun in Multiplayer and where you can just jump in and have fun I really haven’t enjoyed a co-op FPS since Rainbow Six Vegas

Isn’t that pretty normal for a lot of coop in games? If it’s story based wouldn’t it break the immersion if missions/levels are done out of order and then you can’t do them because you’ve done them in someone else’s game? As long as you get to keep drops I actually prefer it this way