Halo 3 Rats Nest. Reimagined with a ton of open sunlight and a low poly design.
I recanvased the map during the build process, and you can too!!
Here’s my cheeky video showing how
I just wanted to say that this is a very cool and generous endeavor!
By covering all other aspects of map creation you’re essentially allowing artists to focus on their craft, which is pretty neat.
Plus it’s a classic, RN is one of my favourite H3 maps.
Much appreciated!
I might be tempted to throw a couple placeholder crates down just so it plays better in its current state, but yeah, its all there ![]()
I’m glad to hear it, thats exactly my whole goal with my Blockout series. I’m trying to provide familar geometry so forgers just starting out feel comfortable “making a map” and the folks who just want to flex their art muscles dont have to worry about all the stingy gameplay requirements.
I’ve only had a couple people reach out to me so far about my various templates, but I’m hoping that over time more folks will give it a shot ![]()