The discussion is veering to be something more suitable in Lifeforms’ topic, ironically
But I’ll tie the ML / Super-resolution discussion back to the PS5… It’ll take a while before we see DirectML leveraged in games and I have a hunch the same will apply to the Tempest processor.
My guess is that Sony, as an electronics company, is in fact interested in audio processing as much as Dolby or DTS is. Sony has a stake in movies and television (this tech was borne to cater to those markets) and has a stake in delivering high quality audio in their electronics to the point where this tech can be adapted to Televisions, VR, Bluray players, and so on.
My point is that I don’t think this is an afterthought, I think they are looking to make waves (pun intended) in this area. It may take a few years, but this tech could result in some amazing stuff and create a competitive advantage for the PS5 over PC and other consoles.
Like RDNA 2 / DX12U features, it’ll take some time to see the fruits of these efforts. It’ll take some learning and experimentation.
Also I feel like I can’t criticize Sony’s decisions here because some of these decisions are clearly paying off already. PS4 titles are running extremely well because they’re running on essentially PS4 Pro hardware clocked at a higher speed. Their upgraded PS4 titles are running extremely well it seems. Their decision to go with Krakken real-time compression and decompression is resulting in noticeably smaller install sizes for games compared to the Series consoles, something that is incredibly important as a nextgen feature considering the prices of SSDs.
Which are things these YouTubers should have focused on instead of creating this false narrative of the PS5 CPU and GPU being anything more than what was revealed in leaks back in 2019. But hey I guess SaltyGamer has to pay his bills somehow.
You sir do not understand how machine learning works. For a start, you support low bit length integer because the underlying math isn’t particularly complex, and can work well with integers, the upside being you can multiply your processing power by 2-16 times depending how what you run.
Disregarding that, NVIDIA graphics cards, as $1000 pieces of silicon (in my neck of the woods any way), better be better than an XBOX. However, as has been shown over many generations, a console gives developers a lot of room to stretch their legs, and extract every last piece of performance out of the hardware. The integer processing and API support for ML out of the box will be paying dividends 4 to 5 years from now.
Wrt Kraken stuff, we can’t compare anything yet since we don’t have any multiplat games built for XVA yet (afaik). I agree that they are likely achieving their project goals for the console though. The Tempest stuff will be potent for VR once that shows up. I’d argue those goals are not ambitious enough for a 2020 machine though.
Yeah it does. Not sure on the numbers though. This is a specific area that Xbox has plans to improve in though. XGS has games in dev that use ML to upres textures at runtime, meaning they ship with super low res textures that take up a fraction of what you’d get on PS5. XVA isn’t be used yet meaningfully in a meaningful way outside of The Medium afaik. Once devs use SFS they might be able to free up I/O to afford avoiding duplicate assets on the SSD too.
Is there any game significantly smaller on Ps5 other than Control? (Which seemed more like a Remedy thing)
Also the Tempest engine is no superior to the audio block on SX, and right now Ms has a significantly software advantage in that regard (and is about to get even bigger with the release of Project Acoustics api so developers can calculate sound propagation in real time on deformable scenery with raytracing)
I think all he was saying is that from a design goal pov putting focus on that is smart for them as a broader company. Whether MS has comparably good audio tech is besides that point.
" As you can see, the core complexes on the Series X and Renoir die seem more or less identical. The Execution Units and the registers appear to be of the same size without any reductions, unlike the PS5 where the Floating Point (FPU) register was cut in half. While that doesn’t necessarily affect the FP capabilities of the CPU, it does result in increased cache fetches, latency, and pipeline stalls in extreme cases "
A little bit on this. As pointed out by multiple people, it’s impossible to say for sure but it certainly seems like the Series X is a newer design than the PS5. The Series X|S feature the newer ROP+ design (more on that here) with fewer but more efficient units (4 color ROPs on the XSX and RDNA 2 vs 8 on the PS5 and RDNA1). The stencil ROP count is the same on both at 18. Lastly, the CU design is once again closer to RDNA 1/1.1m with two sub-arrays, similar to the PS5 and RDNA 1. RDNA 2 designs have only one sub-array for all WGPs/DCUs "
I don’t know or understand what the majority of all that shit is but I know this…I made the decision to go with Xbox Series X as my primary gaming console a year ago once Microsoft posted all the specifications and features of the console on their website simply because I knew that with the exception of the PlayStation 5’s SSD, it was a clean sweep across the board in favor of Microsoft and the Xbox Series X.
I can’t buy a Series X yet, but the amount of potential and future thinking hardware that MS has put into the box is insane, I’ve just upgraded my PC, but the Series X is a MUST for me once it’s available here.
I’ve been using my Pc exclusively for Nicehash since I got my rtx 3070 as my Series X is plenty powerful and except for Cyberpunk (which I’ve played through on Xbox anyway for achievements) I don’t feel like I’ve been missing out at all! Almost 300$ payment too, soon enough I’ll have enough for the mid gen upgrade
I plan to play almost every game on the Series X, only leaving RTS and maybe some MMOs for PC.
I work all day on a PC so getting of my job to sit on another PC just feels wrong and tiring.
I need to have that seamless couch experience, just relax and play some games.
Same here also as an example of pc gaming troubles in a middle of a valorant match, my pc decided to update and restarted. I was so pissed lol Also nothing beats sitting in front of my uhd tv to play some epic games. I just use my pc for rts, valorant, and old classic pc games