PS5 Teardown video released

If they had anything amazing, they would have shown it.

The only aspect of the hardware they highlighted is the SSD, because that’s the only advantage they have.

Enough with this insider nonsense. Two years of rumors about the PS5 being more powerful, and nothing to show for it. Maybe the simplest and most logical explanation is that it isn’t.

There are no miracles, no secret sauces, etc.

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No one except Sony and those who will own one should be concerned or worried about the PlayStation 5 because eventually, due to the liquid metal, it’s going to be terminated anyway. Hehehe.

Sorry. Lame joke. Heard a similar joke on the Iron Lords Podcast and I thought it was funny so I decided to do my own take.

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Phil domainus maximus Spencer

Yeah, some people are really extrapolating what they want from Johns comments.

I think Rich described the situation better, by just saying that devs are very happy with the PS5 dev tools.

It will suck though if early crossgen games end up better on PS5 because of its better dev environment, but I think parity is the worst case scenario.

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Eh, devs preferred PS4 devs tools to X1 dev tools and games still looked better on X1X across the board.

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Then I wonder what John was aluding to.

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To be fair, those potential io speeds would only apply to textures while competing with everything else for bandwidth. This is in contrast to everything benefitting from the PS5 io speeds. While it’s true that a good bulk of the data being transferred will be texture data, I still thought that distinction should be made.

Probably the same thing many think about the Series S, the PS5 will punch above it’s weight despite any hardware design drawbacks.

The 2.5 figure is averaged over the whole I/O spread. Yes, textures only get the SFS boost, but that boost is actually 3+ fold by itself iirc. The reason that is so close to the 2.5 figure is because next gen games are overwhelmingly streaming textures more than anything else (above 70% just for textures is apparently common now), as ya alluded to.

Also, on PS5 not everything benefits from the speed in the same fashion. For instance, Oodle’s boost is only usable for textures (though Oodle works on XSX too). That would come into play when speculating about real world applications too. It’s rather complicated to compare things as it isn’t really apples to apples. XSX can do things beyond PS5’s I/O (ML upres of textures is 4-fold multiplier on texture streaming and RAM usage, for instance) depending on how things get used, but how common those approaches are is anyone’s guess atm. Or how easy it will be to even implement them.

I’d wager that both are gonna get bottlenecked with their GPU’s, which makes the comparisons largely useless.

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I dont think what he said is the best way to convey that opinion.

The PS5 being 10-20% less resolution or fps, has been expected, the only “surprising” thing would be if the visual and performance difference is consistently lower (about 5%).

So according to the gaming media, Cerny said this about the PS5 cooling “ Cerny and the company decided that no matter how intense the action in a given game is, the console will draw a constant amount of power and the cooling fan(s) will operate at the same speed

Now during the recent interview with Otori Yasihiro he states “ The PS5’s cooling fan is centrifugal, just like the PS3 and PS4, and is 120mm in diameter. It is 120mm in diameter and is controlled by a servo system like the PS4, which adjusts the fan speed according to heat generation.“

Something doesn’t add up!!

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You are right to question it. This system looks like it was designed originally to dissapate a determined amount of heat and the vacuum blade design was the best way to ensure that. However, with any changes must come reevaluation. The fan, for arguments sake, runs at between 800 RPM to 1000 RPM to cool the system. It would have a low power mode that can engage when the system is being used to run Netflix (200 RPM) and a stand by mode for instant on (75 RPM)

That is run of the mill for any device of this type and I imagine this is what Otori Yasihiro was referring to. I don’t think Mark Cerny was purposefully lying about the design. It was probably the original intent but plans change.

Nice pick up BTW. I had not seen the interview.

That’s the same thing as punching above it’s weight. If there’s a 20% difference in performance but the results are less than the figures would imply, then that’s exactly the definition of punching above its weight.

Digital Foundry: PlayStation 5 Teardown Analysis: Inside Sony’s Next Generation Hardware Design

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Everything we’ve seen from developers is that the machines won’t really have a lot of differences in the end. It will all come down to software, and personal preferences of those buying the devices. I just wish MS had paid a little extra for WiFi6 support, but I’ve said as much before

What devs though? Matt from RE? >.>

Those devs most likely were not even using any of the unique features XSX has going for it (VRS, ML). Both technologies cannot be overstated in their utility for next gen games.

The software argument relies on the presumption these machines are not much different. That is objectively not the case. The devs saying otherwise just haven’t worked with this stuff before and for multiplatform and cross gen stuff they ignored it (understandably).

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We can kinda game this out a bit. Early in the gen (launch window, early 2021) devs will still be getting used to GDK environment on Xbox. They will likely not have been able to utilize SFS much if at all. They will not have even looked at VRS or ML at all in most cases. It won’t be until later in 2021 when ‘wave 2’ games hit that were built around the actual next gen feature set (as opposed to cross gen stuff or even using boosted current gen engines/assets as next gen filler). When those wave 2 titles show up, the difference won’t be so close.

Unbelievable digital foundry been getting shit on for their analysis and its affecting John’s health its really unfortunate because digital foundry does excellent work with their content

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Twitter was a mistake.

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Facts