We seem to agree on most of it. I see alot of the XSXs advantage coming from software extensions such as VRS, Mesh Shaders, SFS and XVA. So let’s just take the SSD. Sony went with a hardware solution that delivers high performance. MS on the other hand went with software like SFS on the XVA. It’s going to take a bit more time to get the most out of SFS than straight IO speed.
However, once games get more complex, devs will really push into SFS, VRS, Mesh Shading etc and extract more performance, while with more demanding games the PS5 is going to struggle with variable clocks having to down clock more meaning less performance.
MS has truly out done Sony this generation. As a long suffering Xbox player, it has been so good to see what MS has done with rebuilding the brand after the OG Xbox One disaster. The console is a beast, they have built their first party I to the best in the business. My only worry now is I fear MS will keep Bethesda games on the PS5.