Phil Spencer on the future of Xbox: ‘Most people just want to find a great game’'

My fundamental point was that we’re not here to grow at the expense of the other players. Our plan is to help grow the industry and obviously to get our share of that growth. Sometimes from members of the press, definitely from members of the community … you need your Spider-Man, you need your God of War, you need to go create a movie or a television series that’s as good as The Last of Us. And what I try to get through to people – and I don’t always do it the best way – is that’s not our strategy. If we’re just growing and Sony’s shrinking, that doesn’t help anybody. Maybe if all you care about is Xbox success versus Sony’s success, but in terms of an industry, it doesn’t help Electronic Arts. It doesn’t help Ubisoft, it doesn’t help Fortnite. It doesn’t help anybody if all we’re doing is trading one customer for another customer on a different console.”

“I knew that our first party was gonna be strong,” he says. “We have over 20 studios, and it was somewhat expected that they would get up to speed after Covid and get their product coming out. We knew the flow coming out of both Bethesda and Xbox Game Studios was gonna hit. I’ll be honest, I always feel like we have a lot to live up to. The expectation of our customers is high. We know we didn’t hit that bar in 2022 and we wanted to make sure we had a great show.”

“Our business right now, from a revenue standpoint, is about twice the size as it was in the Xbox 360 generation. And we’re millions of consoles ahead of where we would’ve been compared to 360. We’ve never had more Xbox players than we have right now.”

“I wouldn’t say Halo is of lesser importance, but we have over 20 studios now,” Spencer says. “I’ll go back to the years where I had basically four games – Fable, Forza, Halo, Gears, the four horseman of the apocalypse. We have a lot more games now.

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As someone sick of hearing about “Nice Guy Phil”, I couldn’t agree more with Phil’s stance on elevating and supporting the industry and not making everything about some childish console war and zero-sum game.

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Must be great for the likes of Turn 10, Coalition and 343 that the pressure is somewhat off them and now spread out over 20+ first-party studios. They can take more time to develop their games and deliver a better product for gamers on Xbox.

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After all the excitement, speculation, and waiting, it’s great to finally see the fruits of all their efforts. It’s also great to see that after just one great show, the narratives have changed and improved, which will hopefully be a morale boost for everyone working on the platform and games.

Yeah, the reason that Turn 10 got more than 5 years to develop FM is likely due to them having so many studios. Before now, they’ve been on a 2 year cycle since the first Forza, which is in itself an impressive achievement.

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Also, Turn 10 has been doing a lot of heavy lifting with studio collaboration - they’ve helped 343, Undead Labs, PG, and several others on developing driving models and such. To me, that’s one of the biggest benefits of the Spencer-era Xbox organization: studios are no longer competing with each other like they were in the Mattrick days, and we have well-documented, repeated instances where teams are developing solutions together.

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Spencer always seems like he gets it. I’m mindful of not being taken in by the words of an executive but I agree with what he’s saying and the principle behind it. If he believes what he says and is working towards it (and it seems that’s the case) then Xbox couldn’t have found a better steward.

I’ll always be impressed at the redemption story the brand has had in my eyes, just going from a resented laughingstock to my preferred place to play in less than one gen.

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