Phil Spencer interview - Discusses Redfall disappointing, CMA, Hellblade II, quarterly releases, and more

I don’t think popularity is relevant when it comes to gameplay, the complexity in terms of high level control of something like gear is far ahead of what Naugty Dogs has achieved, stuff like wall bouncing makes it a lot more engaging and is something that enhances and elevates your experience. I just find it’s a complexity that is often lacking in Sony games but that’s just me. Engagement doesn’t come from story telling to me but from how you control your character and how involving that is and is why a game like Super Mario 64 is a lot more engaging than TLOU2 to me.

And I have doubts Factions will be any better, ND has always failed at multiplayer, it’s not their forte. Unless they actually did get heavy involvement from Bungie as Destiny has an incredible gameplay loop so hopefully they learn from them.

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I’m talking purely gameplay, not story telling.

Like I said, we can agree to disagree. It’s pretty subjective.

cool story bro

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I’ll take my chances with the head of the studio over a person on a forum. We’ll see if I chose wrong.

Cool story indeed.

Do we trust the company to make a genre defining multiplayer…when they couldn’t even get deathmatch in their last game.

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cool story bro

A wait and see approach is the healthiest way to go into it. They haven’t proven themselves in that area yet.

Sony’s prestige titles are not even selling as well as they want them too. Why would you emulate that.

Edit: nvm I’ve ses these arguments aren’t even based on gameplay… but promises nvm

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That was exactly my point. Uncharted and TLOU already provided examples that ND isn’t perfect, and all of their multiplayer attempts thus far have been incredibly shallow, limited post-launch support, etc.

They make fantastic single-player titles, no one here is arguing that, but they already have given us examples of their multiplayer prowess… and none of them were good. Coupled with the fact that Factions was originally supposed to launch with TLOU2 more than three years prior. If you want to believe that doesn’t spell some sort of trouble on their project, I have a bridge to sell you… and no amount of snark and fanboyism changes that.

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Personally I think a Gears trilogy multiplayer would end up the bigger game. Gears 6 even bigger.

What did he say, what game are ya’ll talking about?

Just Factions being a thing thats in development.

It’s obviously in development… as it’s been for five years now. The point of the post was obviously to wait to see/play the game before making proclamations of it “being the golden standard” to live up to :woozy_face:

Edit: clearly a ‘/s’ or quotes should be used next time for the flyovers…

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I was just replying to this part.

“How about we wait for… literally anything of actual proof that the game is actually existent”

Hope the game is good because I feel there aren’t many solid 3rd person multiplayer games. The last 3rd person multiplayer I enjoyed was Rogue Company, but the company that made the game messed up over time

There’s a bunch on PC but yeah, slim pickings on consoles.

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Fornite and Pubg did pretty well. There’s a reason why 3rd person games aren’t as succesful, it’s difficult to balance the game competitively because you can always cheat with your camera, and look in places that shouldn’t be visible.

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Is it already five years since the announcement of that during the Keighleys?

Factions has been in development since the midway point of TLOU 2’s dev, it wasn’t announced at TGAs - it’s existed in development for five years.

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Oh I see. I meant the trailer that was shown, it was during a ND segment I believe. I mistook that for an announcement then.