Master Chonk.
Tough task ahead of them. I donāt see them accomplishing it if they remain stubborn to releasing a āfeature completeā Halo Game. Itās just too big of an ask from a relatively small studio compared to CODās of the worlds.
Yeah, a feature complete Halo is a pipedream at this point unless they massively scale up the dev teams and there is only one way I see that being sustainableā¦.
They should probably completely separate the MP and forge from the singleplayer experience and determine early wether the want to bother with co-op.
A āfeature completeā Halo game I donāt feel is ever on the cards anymore. Itās too much to ask from such a relatively small team. They need to complete change what Halo is, fanbase be damned IMO.
Itās finally time for a Mass Effect style Halo RPG.
Actually they just need to figure out narratives and try and get that part right.
Objectively Halo infinite was a great campaign and ended up a great MP experience but gaming media and fanboys wanted to dunk on Halo and Xbox like we have seen all gen.
They just need to make sure and be on the correct side of the narrative next time.
Yeah, the Halo universe and lore is amazing but most of it is outside the games. It would be fantastic if someone could make it into a proper game.
Single player wise, I donāt think they need to drift that far way from what they did with Infinite
The gameplay was very fun, it was just too way barebones, if youāre going to have an open world like that you need to have way more variety in locations, missions types, big memorable spectacle moments etc Infinite kind of had none of that
MP wise, they absolutely need to make forge a huge, huge focus of the next game and it either needs to be there at launch or launch window and it needs to be very robust and well implemented for easy matchmaking/browsing that it can basically carry the game by itself
Infiniteās forge came far too late and the browser is complete garbage, that canāt happen again
My other hot take is that Halo needs to get crazier with the characters/skins, in the era of Fortnite you canāt rely on MTX that consist of Spartan with some different colours here and there, they need Doomslayer spartans and other IP crossovers whether the old Halo fanbase likes it or not
and finally, and kind of related to the last point, stop caring what old Halo fans want, they are too small a base to care about anymore, itās time to try new things
They did that with Halo 4 and all the toxic Halo āfansā shat on everything 343i put outā¦ as an actual day zero fan, that lot (the āfansā) and the damage theyāve done disgust me.
Halo 4 brought in so much of that outside lore and so many of the community were too dumb to want to follow a more elaborate plot line.
Halo has to be the most untapped, underutilized, mismanaged IP in the history of game properties. Hearing thereās a refocus with multiple games in development makes me excited.
Yeah, thatās what I was alluding to with āproperā game. Something that doesnāt have to cater to those fans and can aim at a different audience, one that has perhaps read a book (any book) or two in their life.
My āhot takeā is that Halo Studio should basically ignore everything the vocal āfansā say, itās clear that doing so hasnāt done them ANY favors with that group, so fuck them IMO. Start trying to bring in new fans and respecting the lore/elements that the non-toxic fans (most of us) dig.
Iāll co-sign that hot take
This is an opportunity to leave them behind too.
Management, engine and toxic fanbase. Out with the old, in with the new.
Here here, and before someone tries to say āold fans got us hereā (while ignoring my previous statement), I am a Halo fan since it was originally a Mac game (I was a Mac guy when I was growing upā¦. Yeah, I was stupid then). So there are few āfansā that have my bona fides, and more to the point, I think OG fans that can provide constructive criticism, without being a child, absolutely should be listened to - Iām one of them, but we all know what weāve seen from most of the community isnāt that.
This is also why Iām still skeptical of the ānew teamā; new leadership still treating Campaign content, and by extension PvE, like the red-headed stepchild of the seriesā¦ you know despite being the thing that literally put Halo CE on the map. Doesnāt fill me with confidence, as someone who plays primarily PvE content in my older age.
Yeah, that sucks if itās what really happened.
Honestly, is the loud vocal Halo fans even that large? I feel catering to them did them no favours and theyāre quick to abandon if things arenāt perfect. I think they can keep their core, but they need to look at growth .They need to make tough decisions and make the game they want to make, but take some suggestions from the community, but donāt take everything they say. As we can see with infinite itās a fickle crowd because when it launched they said itās one of the best Halo games. Then MP content wasnāt able to hold its end in the bargain and theyāre now banging the drum that Infinite is a bad game.
I kinda want a Halo RPG, but I feel like itād just be Halo Infinite with more NPCs.