Obsidian Studio Head says he would love to make a new Fallout game. "There’s not even a question of whether or not we would do it, it’s just ‘Will the opportunity arise ?’"

ngl I’d prefer if Obsidian make a Fallout that it’s on UE5 and they make it their Fallout, on their terms and according to their brand of game development.

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I even think that’s optimistic tbh.

For Starfield the longer years are understandable, because the engine overhaul was being done as well, but the engine is fully ready for TES VI right from the start. Hopefully that means four years is doable.

I dont care if its the main series or a spin-off , I want obsidian to make fallout .

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Nah. One of the reasons of Fallout (starting from 3) longevity is Creation Engine. Like TES, FO without Creation Engine is not Fallout.

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Totally agreed, at least so far as any RPGs go. If they were to expand into other genres for spin offs that would be another matter.

I wonder how would Outer Worlds fare if Private Division gave Obsidian enough time and budget. Could it become Fallout but on UE engine?

Hard to say, Outer Worlds has it’s strengths but as a “Fallout” type of experience like people were hoping for it fell pretty short. It’s all the little things Bethesda does that breaths life into their games that they’ve built their engine around - all the world sim stuff and physics stuff. I mean, I always bring up the whole “you can put a bucket on a Skyrim characters head and rob them” as a key example - it’s goofy but think about how interesting that is from a technical perspective, some quirk of physics and character sight lines that can be exploited in such a way. THAT is the Creation Engine right there. Not to mention they’ve built that engine to make content easily moddable and that has community has helped keep the games relevant for years after release, something I’m looking forward to a revitalisation on when NVidias new modding tech launches next month.

It’s why I don’t think Bethesda could ever just take their games and make them in Unreal Engine and have them be the same games, and why I’m dubious on similar claims for Halo. I don’t know if Outer Worlds could ever live up to Bethesda games on that front. That said, I do think a lot of the failings of Outer Worlds were rooted in just time and budget, I mean from looking it up it was made by 80 people which is pretty impressive. So I’m pretty optimistic for Outer Worlds 2 under Microsoft, I think they could certainly get a lot closer than they did even in the Unreal Engine. I mean a big part of Bethesda games for me is just the exploration - those big open worlds full of interesting places to explore. Outer Worlds didn’t do that, they had open maps but the only places to find were places you needed to go for main or side quests. There wasn’t much to be gained from exploring. Maybe in Outer Worlds 2 they can do that better, especially with UE5’s improvements towards open worlds.

I’d be down for seeing Fallout: Detroit Windsor from them. There is so much potential with putting the next game right in that part of America.

We know in the Fallout universe Canada is now part of America, so this would allow us to see other parts of the world, yet still take place in America.

If I’m not mistaken Detroit even annexed Windsor, for their Detroit expansion.

Maybe there is a resistance of Canadians that don’t want to be Americans, have brought back Mounties and ride motorcycles or robotic horses. The Mounties could be the Canadians version of Brotherhood of Steel too.

With the last Fallout game from Obsidian taking place in New Vegas, you could see more casinos in this game too, because there is several ones on the Detroit side and several on the Windsor side too.

I could see with it taking place in Detroit we could go underground in the salt mines, maybe even see a salt mine turned into a Fallout shelter.

It would be cool to see what the Fallout’s version of the big three auto companies are.

Maybe even open the doors to driving a vehicle in the game.

With the Fallout universe Detroit never would have had a down time like it did in real life, so the city would have been a rich one before the bombs fell. There is several old plans for the expansion of Detroit, so maybe those could be introduced into the game.

Maybe have the People Mover have gotten the expansion it should have too. Take an idea out of the Fallout: London fan mod, so things like that or trains still work in Detroit Windsor.

I hate to bring some real life into the game, but just take some of the real houses and add them into the game, but have it be because of Fallout radiation they became abandoned.

Fallout 4 showed baseball stadiums can become sanctuary cities, so maybe in Detroit there are several be it the old Tigers stadium or Red Wings arena, just have them be with Fallout names instead.

There is several great train stations in Detroit, that would be great for exploring. Even the Detroit library has some interesting history in how it has a secret basement that leads under the ground into the tunnels, maybe a Fallout shelter is under it.

Windsor has some castle like structures that would also be interesting to explore.

So my pick for a spin-off game is definitely in Michigan. Then if you add downloadable content you could explore other parts of Michigan

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They could make an Avowed scaled Fallout.

Whatever ends up happening, it does sound at least like a possibility that we’ll see a new singleplayer Fallout game way before we’re all old and grey. Maybe in between Starfield and TES VI?

Let’s first have Obsidian release Avowed though, then we’ll see. That is, assuming Obsidian will be the one to make it. If Todd isn’t against it, why not have a dev outside of XGS also help out?

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Say goodbye to the games entire modding community then

Nah, Obsidian are still busy with Avowed and ToW2 and I think the latter isn’t going to be out until 2025 at the minimum

Fallout would likely require the entire studio and more and at least 4 years of work, we would be talking 2027 at the absolute minimum so probably around the same time as ES6

I feel Obsidian is the only dev they’d consider giving their blessing to, if not them then nobody other than Todd/BGS will use the IP

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The alternative is to wait until 2040 lol. Its okay if a game is in the same universe and delivers great Fallout like content but isnt the crazy modding experience Bethesda gives.

Hell no

That’s not a Fallout game then, that engine is a massive part of the reason those games still get played a decade+ later

Not to mention we are only talking modding here, we also have no idea if UE can handle a world where you can pick up every object, have it react with proper physics along with all the other systems the current engine has in place

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The thing is it is debatale if Fallout really needs all of that. The Elder Scrolls - for sure. But does Fallout really need that? Acutally I think Avowed will give us an answer if TES really needs all the features it has - people will 100% compare them.

Uh says you. Ive never once participated in the modding community and I am obsessed with Fallout. This is just like the Halo community insisting every aspect that was in a previous game needing to be included in the next game. Its just flat out unreasonable and unnecessary.

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Im sure they could create a good RPG regardless of the engine

But all the modding and things that BGS games do is absolutely expected in all their games, including Fallout

Y’all are crazy if you think Fallout fans wouldn’t lose their shit if they lost all those aspects, ES gets modded more than FO because it’s simply a more popular series than FO

The only game more popular for mods on Nexus mods than FO4 is Skyrim iirc

Again, im not talking about just mods which yes, is an absolutely huge part of the popularity of these games whether you want to accept it or not, we have no idea is UE is capable of handling all the systems that creation engine does

But maybe we should just scrap those too, to get it out sooner

Its a easy conversation. At the announcement of the game, go over Bethesda continuing to make a Fallout mainline game in the future, but in the near term, our team at Obsidian is going to give their own unique take on a SPINOFF in the Fallout universe.

There’s expectations for modding in games made by BGS, there’s isn’t in games made by Obsidian, simple as that.

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It is a philosophical question. Would Fallout New Vegas play differently if it was on a different engine? Granted there is a handful (if any) engines that have same level of AI routines and so on. Certainly mods contributed to the longevity, but whether the longevity itself is important for the game is a separate question.