Not like this… not like this… (Skate 4/“period”)

They also mention crossplay/cross progression between PC/ps/Xbox.

I wanted a game for me. This isn’t that. That’s reacting, not overreacting.

This obliterates any interest I have in this game. I don’t want to play a casino that looks like a Skate game.

I know this proves a slippery slope thing but I’m so bored of people being upset about microtransactions. Especially when it could genuinely work for certain games and development teams.

Reddit warriors expect small teams to make perpetually-supported games that cost $20.

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Microtransactions aren’t the problem. My worry is FTP+MTs=a highly dopamine-manipulative casino. That’s the problem, and why this sort of game doesn’t fit into my life.

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I see jokes and opinions….

But yet not a single overreaction?

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Totally ok with this being free 2 play. Makes sense for this kind of game. I would have never bought it, but will try it for free and maybe spend a dollar or two.

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In the right environment, I actually like this idea.

For example, in the original Crackdown on 360 (don’t judge me, people, I love those games! :stuck_out_tongue_closed_eyes:) they had building and freeway billboards that fit the environment. They didn’t change often, but I’m pretty certain they did. The one I remember the most was a Dodge car on the signs.

In a Skate type game, advertising on billboards could actually be immersive if done well.

On the other MTX line of thinking, I am hesitant. I personally do not care about MTX. At all. I just don’t buy them and won’t play if they’re necessary and invasive. My neurodiverse kid, however, is different. He would (and has) spent all of his savings on MTX type content. He knows it’s silly and often doesn’t use it. But the “gimme” impulse is there. His gaming and my lines of credit will never be allowed to hang together.

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I really don’t get the backlash against this. They seem to be handling it in the right way (no pay to win, no areas locked behind paywall etc.) and this will give Skate the best possible chance at finding an audience and being successful in the long-term.

Obviously it falls to Full Circle to nail the execution, but everything they’ve said so far is on point.

There is room in the industry for all types of games and business models. Premium singleplayer games are not going away just because free to play is on the rise. In fact, we are getting more AAA singleplayer games now than we were 5 years ago.

That tweet was obviously a massive blunder, but it’s also not reflective of what EA is actually doing. Right now, EA are making Dead Space, Star Wars Jedi: Survivor, Dragon Age: Dreadwolf and the next Mass Effect, plus a Star Wars strategy game and Star Wars FPS (both likely with singleplayer modes, if not fully SP) and job descriptions point to a singleplayer Apex title. They are making more premium AAA singleplayer games than ever before, but they also understand that Skate has the potential to be a huge success if they approach free to play in the right way.

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I like reading novels for example :joy:

It kinda does. People want more high quality graphics, cinematics, animations etc. It costs a lot.

I am not sure if it changes anything regarding Skate though and the play loop stays the same. Like you play, you unlock skins and tricks (or whatever). Nothing particularly different from Skate, but just no entry cost.

Wait, you are advocating for remasters? :joy:

I understand what you are saying but I think you got some things wrong here.

First of all that tweet was not meant as an argument against singleplayer games. They we’re just playing that meme and didn’t word it elegantly enough.

Also free to play is not the future of all gaming, it’s the present of a big chunk of multiplayer gaming today and for good reason. Before, you paid DLC (for maps and modes) and alienated a big chunk of the playerbase since most were not interested in paying extra. With the Gaas/f2p model your playerbase stays together and you make more money at the same time. I would argue that for multiplayer games, this is actually a win for both sides. As for Single Player Games, these are obviously here to stay as well as Resident Evil 2 just this week announced 10 million copies sold. The appetite for a cinematic story driven experience will always be there.

Where it gets problematic is when singleplayer games get padded out as service games. That has not worked out once yet and I hope most publishers and devs are realising that soon.

But there is always room for both models. And for Skate it totally makes sense. Its a very niche genre today and the risk this would bomb as a full price title is too high. This way they can test the waters and add more things over time if people are interested. More people will try this as there is no barrier of entry. Will you have to pay for a fancy branded board afterwards? sure! But I think in this case thats totally fine

Skate 4 going F2P doesn’t mean everything will

Every game requires a different model and there will always be traditional single player experiences because there’s a massive market for them out there

Skate just isn’t one of them and quite frankly fits a F2P model far more than a single player one

What? Recurring revenue is the most dependable long term revenue out there and all those F2P (and online games) proves that time and time again.

It only speaks that no company wants to risk the investement into a new IP as it does not guarantee the returns. Selling remasters is cheaper and easier.

Only one of the upcoming EA singleplayer games I listed was a remake.

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Cool, but who plays Skate 1 right now?

Same with remakes. Remakes are made for the games that a popular. There are tons of games that has been released but people are asking for the remakes of the popular in the past games.

Anyway, for a lot of games F2P is gonna be a way forward and just like MMOs that has been existing for years and years - they will grow and die, or will stay popular. Just like other games. But unlike them, they will continue to bring revenue over the years and not just upon the release.