Making STAR WARS Jedi: Survivor an Accessible Game for All

Originally published at: Making STAR WARS Jedi: Survivor an Accessible Game for All - XboxEra

In a blog post by developer Respawn Entertainment and publisher Electronic Arts, the companies have detailed the accessibility options available for the upcoming STAR WARS Jedi: Survivor to make it better accessible to all players. Options such as captioning, difficulty, gameplay modifiers, and more are available. Below you can find the exact options available and information on what they do, taken directly from the blog post. The company also says more options will be added in post-launch.

And of course, it’s always wonderful to see developers take the initiative into making games that can be played by everyone.

Control Customization: Players have the ability to remap their controls to suit their needs.

Subtitles & Closed Captions: Jedi: Survivorfeatures numerous toggles for subtitles and closed captions, letting you modify how much detail is in both, as well as letting you decide when you want to see them during your game. You can have them on just for cutscenes or during conversations and battles as well, with directional indicators also togglable.

Visuals: A number of options related to visuals will be available at launch, including HUD scaling, color profile Settings, stabilizing UI dot, color blind options, field of view, camera shake adjustment, and more.

Difficulty Options: Players will have access to four distinct difficulties that allow them to set the level of challenge they want from enemies.

  • Story Mode
    • For those who wish to enjoy Cal and crew’s adventure with little resistance from foes. Parry times are generous and damage dealt by enemies minimal.
  • Jedi Padawan
    • More of a challenge than Story Mode but gentler than Jedi Knight. Parry times are still somewhat generous though enemies deal a fair amount more damage than they do in Story Mode
  • Jedi Knight
    • A challenging adventure. Players will need to hone their reflexes to overcome enemies.
  • Jedi Master
    • Offers even more of a challenge than Jedi Knight, with enemy aggressiveness dialed up to keep you on your toes.
  • Jedi Grand Master
    • The most difficult option. Parry windows are small and enemies are merciless. This difficulty setting will test your mettle.

We encourage players to choose the difficulty level that will make their gameplay experience most enjoyable, comfortable in the knowledge that there is no difference in the in-game rewards earned and that they can switch between modes during gameplay so long as they are not in combat. 


Gameplay Modifiers: Alongside difficulty options, the game also features many gameplay modifiers that can be adjusted at nearly any point in the game. These options include:

  • Camera options for auto-targeting
  • Button mash options
  • Hold/Pull Toggles
  • Navigation Assist (including audio ping)

Slow Mode: One of the options that we’re most excited for our players to discover is our Slow Mode toggle, which allows players to slow down the action of the world in order to ease the challenge of both combat and platforming.


“The Slow Mode has been a particularly exciting feature to work on because of its versatility,” Lundqvist explains. “It primarily started out as a feature that we thought would be helpful in combat, but quickly realized that it could be beneficial for anything that had a timing component. It opens up some of our platforming to be more accessible, allows for different reaction times and  helps make the game generally more accessible to a larger audience.”


The Path Ahead

Star Wars Jedi: Survivor’s accessibility features will continue to be added to post-launch, including a high contrast mode and menu narration, with Morgan Baker, EA’s Program Lead for Accessibility explaining,  “At Electronic Arts, we strive to reduce and eliminate unnecessary accessibility barriers so that everyone can enjoy our games. Respawn showcases a true dedication to our accessibility commitments in Jedi: Survivor by considering accessibility from the start, making it a core part of their design process, and listening to the community.’

‘The game offers accessibility not just through options, but also by conscious design choices. For example, artists were mindful of their color palette for certain experiences, and key elements within the map are dual-coded to visually convey the same information in several ways.’”

Baker notes that Jedi:Survivor hosted one of the first in-house playtests at Electronic Arts solely dedicated to accessible design: “By embracing the disability community mantra, ‘Nothing About Us Without Us,’ accessibility champions from Respawn gathered direct community feedback to inform their accessibility design choices and options. We realize that creating accessible player experiences is a never-ending journey though, and I am proud of the team’s progress and ceaseless dedication.”

Jedi: Survivor is another step in EA’s journey towards making games accessible to a wider audience, but Baker acknowledges that there’s always more work to be done, “We are far from being finished, but these types of design choices Respawn made are illustrative of how we want to approach making games for all our players.”

Respawn Entertainment Blog Post on Accessibility


Thats a lot of options, nice.

Remember when the first Assassins Creed didn’t even had subtitles?