Kingdom started as a castle map I made before Forge even launched.

Due to some crazy texture bugs (it was pre-beta) I walked away from it, but when Forge launched, I showed it to Blaze, who loved the concept.

He took the core ideas and fleshed them out into something incredible in partnership with Frenchys. With Season 4 on the way, I knew I wanted to involve water in some fashion, so I’ve been working hard on the art over the past few weeks while Frenchys and Blaze took care of the gameplay objects and setup.