These devs are simply tweeting to me and Nvidia that I should never buy a 3090 when its obviously bottlenecked by a 3070. Mhmmmm.
Hmmm I don’t remember many “this is going to hold games back” complaints when the PS3 was revealed. I wasn’t really looking for them exactly though.
It wasn’t being tweeted back then. It was more devs on forums or folks complaining to the gaming press about it behind the scenes and then percolating out publicly. It happened that way with PS4 actually too prior to its change in RAM.
From what I understand a lot of Devs want the best possible specs in order to make development easier. Lower specs means more work needs to be put into optimization. If you have a fixed number of staff and a fixed Dev time, the work needed to produce the series S version does become a bottleneck. It is just a bottleneck in terms of production rather than from any limitation of the hardware itself. Development time has already been getting longer and that will probably increase next gen as Devs are encouraged to push for ever higher fidelity. I imagine Devs were hoping to reduce their workload by targeting the fairly similar specs of the PS5 and series X.
I don’t feel the thread name. A bit too much.
I thought it was pretty well known around that time. Kutaragi really believed it that cell, to the point that he wanted to ship without a GPU till people internally at Sony proved it was a bad move. I knew the PS2 was also a pain due to the Emotion Engine, but I didn’t know there was a RAM situation on PS4.
Kutaragi was Playstation’s Don Mattrick.
Yeah EPIC and Gearbox and EA pressed Sony pretty hard to get up to 8GB of RAM on PS4. Sony resisted until a price break in RAM made it doable, so Sony lept at the chance. Sony originally was gonna use the Cell as a GPU too in PS3 but when it wasn’t working right and devs couldn’t figure out how to use it for that Sony threw together a deal with Nvidia to the RSX GPU.
What grinds my gears is that the Series S is real for as long as the Series X, so developers have been working with both of the consoles for a while now.
Yet, all the concerns I’ve seen are for hypothetical possibilities, which makes me think that those devs haven’t worked with the Series S yet. And if they haven’t, they probably won’t work with anything related to the specs.
Plus - and I know it is major conspiracy theory level – all the devs I’ve seen concerned about the Series S are from id (Bethesda, which has timed exclusive game deals with Sony), Remedy (which has a deal with Epic, who is in a relationship with Sony) and Infinity Ward (Call of Duty, which has marketing deals with Sony).
On the other hand, the dev that stood up for the Series S is from Dice (EA, which has just closed a deal around EA Play).
And then there was the thing with adding more cores because according to Ken “symmetry is beautiful.” I don’t want to shit talk the man, but he really tried to fly too close to the sun before his departure.
there was a dev from remedy talking shit about the S?
Sort of.
Sasan Sepehr, Senior Technical Producer for Remedy, tweeted that she sees “trouble” on game optimizations.
Man so true lol! For sure a legend but his ego REALLY came out at the end lol
For those who want beware the long read. 41 tweets which I agree with…
Will XSS hold back next gen?
In short: not at all.
I agree with this, and it’s far more advanced than anything we’ve seen in the last gen.
It is important for MS to shut down these false concerns and keep the momentum cause it means the marketing of XSS works and some are seeing it as a threat, doing everything possible to throw the burden of the weak console on Xbox.
They need to adress these concerns by releasing articles and videos detailling the differences.
Developer of DirectX 12 Ultimate Game Engines here, AMA
ah, their concern is about money. needing to budget a bit more to optimize for S. had to look up what a technical producer does lol
I’m not gonna lie, I chuckled a bit at these comments. Not saying they don’t have valid concerns but I find it funny how Remedy of all people are talking about optimization when Control ran like ass on consoles. I do have trust in Id Software but these are the same guys who touted how easy the Doom Tech engine was able to scale all the way down to the Xbox One and PS4 base consoles to running Doom Eternal on a 2080 ti, so I take it with a grain of salt
Honestly I’m really just tired of this non stop arguing between arm chair game developers, I’ll let the games speak for the console.
Yeah I was enjoying Control on PS4 until I got kinetic powers with the added bonus of single digit framerates. Turned it off and decided I’d need to wait until next gen.