Hi! I don’t expect much from this thread, but I want to post it anyways. If you use a 4K 120 hz panel with VRR, there’s a couple of things broken with the Xbox Series X (I assume this applies to the S as well)
The Xbox Series X is a fantastic console, with a couple of sleek tricks under its belt, like Quick Resume, VRR, 120 hz native support and so on. However, there are a couple of things that seem to be broken, chief among them is the ability to play at 120 hz without major issues. I own an LG CX and I’ve noticed a lot of stuff going wrong, which seems to be a problem with the console, as I haven’t noticed this with the PS5. OK, I’ll list those problems:
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When you play at 4K 120hz, some games look stuttery even when their internal framerate is solid. I noticed this as I downloaded Maneater and it seems to stutter quite often. Then, I changed the input to 60 hz and the stutter was over. How did I notice this? I used the freesync info panel and the game kept showing drops on the hertz refresh part. I have no idea if there are any other games with these issues. Native XB1 games at 60 or games with FPS Boost seem to work fine. It looks like games with the X/S tag can be prone to this issue.
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While using 120 hz, some games won’t engage on VRR, while they do once you play at 60 hz. How did I notice this? While playing RE Village I kept seeing drops even with VRR. I changed the input to 60 hz and VRR started working.
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The Dashboard seems to engage at 120 hz and from then on almost every game runs at that same frequency. This is basically the source of the issue, as some apps seem to be designed for 60 hz play only (Maneater being an example of this)
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When you calibrate the HDR game settings from the dashboard, the calibration app runs at 60 hz, but the games themselves seem to play at a 120 hz. I need to look more into this, but at first glance it seems to not apply those settings. How did I notice this? If you have a CX open the Freesync info panel. You will notice that at 60 hz, the app runs at a different subsampling than your dashboard setting.
Is there any solution to this, you may ask. Well, it seems like turning 120 hz off is the only option for 60 hz games that show stutters. When you change the setting from 4K to 1440p, at least I my case, it seems like it won’t engage 120 hz anymore, so you are basically trapped. The source of this issue seems to be how apps (games) are played on an OS level. On PS5, apps and games engage on a 60 hz basis, and whenever you change to a 120 hz configuration on a game (let’s use Fortnite as an example) the game engages on a 120 hz signal. On Xbox, 120 hz are engaged from the get go, whether the game is running at 30, 60 or 120. This means that game app is displaying a 60 hz signal on a 120 hz output, and that might be the source of our problem.
Is MS aware of this? It seems so! It seems like after a Digital Foundry comparison of Xbox and PS5, MS made a statement and aware of this. I can’t find a source tho.
Is there any way to make some noise (respectfully!) about this issue? Well, maybe? I’m sure that people from Xbox, like Phil and Larry, use 120 hz panels with VRR, so I hope they are really aware of this and it’s fixed one day. I do have to add that if you game at 60 hz this won’t affect you. I’m also aware that the % of people gaming at 120 hz on Xbox is probably not that much, so maybe this isn’t a priority.
Sorry for the long ass post. If you are experiencing this issues, please post about them!