If the game could run on xbox one then they would’ve made it happen.
I know we’re basing off of Goldeneye and Ori, but both have exceptions. First one is legacy and the other was the director’s high demand to be ported elsewhere.
Are we really doing this? Of course it can run on a Xbox One, they Xbox/Tango choose not to port it.
Here is a example to get my point across. The game ‘Return to Monkey Island’ is on Xbox Series X/S, PS5, Switch… but is not on PS4 or Xbox One, does not mean that PS4 or Xbox One cannot run it. The dev just choose not to port it to them that is all.
I don’t want to derail thread too much, but switch is a very weak console and I could see it struggling to have this game at 60fps. Anyways, I think we have to look at Ori being a special case of being ported to switch, and I don’t think that’s a thing that is going to happen with studios that Microsoft own
The OT title is great. I know there are folks who want a new horror or more accurately The Evil Within, but unless you’re not into the genre, this game is all forgiving and much more.
Switch can run Hi-Fi Rush at 30fps with frame drops for sure. Xbox One can also run Hi-Fi Rush if ported, let me remind you that Xbox One run Sunset Overdrive which is more demanding than Hi-Fi Rush.
I will end it here on this, just cause a game is Next Gen only does not mean that it cannot run on last gen console. It depends on the game of course. New big AAA UE5 game for example is a no while smaller games can, Dev just choose not to port it.
Ok I see a lot of people struggling with the rhythm, which is the center pillar of all combat in this game it’s a shame to get through the game without getting the hang of it.
Don’t try to listen to the music and hit buttons precisely on beat, listen to the beat, get into the rhythm and just start clicking buttons on that beat, don’t know how to explain it really but what I’m trying to say is don’t overthink it, tap your foot to the music if it helps, and click the buttons when you tap your foot, you’ll know what I mean, hopefully. I’m literally 4 hours in on hard difficulty and I wish I’d started on very hard, it’s impossible to die with so many tools at your disposal.
And a tip for combos that you need to skip a beat, what I do is, I hit x, then on beat I tap the controller above the x button to keep the beat and then hit x again so you don’t wait, you keep tapping but not tap the button, tap the plastic, you can’t miss it.
To parry, you don’t need to look at enemies at all, they all attack on beat too, just tap parry on beat and you’ll parry, not when 10 enemies are hitting you obviously, things will get through that way. good luck!
edit: forgot about the last “strong hit” of combos when the circle appears, you don’t need to wait for the circle, you can keep hitting the button on beat, it won’t mess the combo up.
What gets me is, I’m actually very good with rhythm generally. I can hear stuff and know if it’s on best, not, etc. The visual cues for whatever reason feel like they’re confusing me though, where I’m trying to hit the wrong part of the flash, or when I do it as it hits the edges I’m just behind or whatever.
Definitely will keep trying, and haven’t had a ton of time, only a little ways in, but just feels like it could be more flexible on easy for timing to get perfects, even just a little bit.
But it looks and sounds good…
Could there be an issue with input latency?
Looks like I have a gamebreaking bug, and I can’t continue my run. Does anyone have an idea where best to report this?
Maybe tagging Johanas/the director on twitter?
“We done screwed up!” -Jim Ryan
I guess that’s at least possible, yeah.
Absolutely floored by the quality of this game. Animation, combat, art direction, audio and voice acting are all stellar.
Ignore the circle completely, I agree it makes it harder, literally keep pressing the button you want on beat non stop and you’ll be fine.
To hell with the haters.
Psycho Break 3 next. Tango on a roll.