Awesome. My podcast app recently updated with a bunch of new episodes. Keep up the great work!
Seeing the podcast has been retitled, mayhaps the title for this thread as well?
Hello Halo Followers,
A rather controversial question for the podcast.
So the bigger gaming news lately has been the failure of live service games to prosper. Some games, such as Fortnite or Destiny II, are going through a pretty rough patch. Others, such as Babylon’s Fall or Marvel’s Avengers, have been shuttered after only a short time live. Yet others are still yet to launch but are getting an attempted makeover (Suicide Squad, Factions), or cancelled (HYENAS). The ones that have announced don’t appear to have much of a future (Sony’s upcoming live action games).
So, when Halo Infinite launched, it initially had a good reception, but the twelve months that came after were months to forget- little or no activity, what there was was not up to scratch, shedding of jobs and rearrangements of managerial positions. All this added up to a company that had apparently lost focus, and were due for the scrapheap.
Now however, with season 5, Halo Inifinite is probably at the best it’s ever been. praise has come from all quarters, and interest is at an all time high. Which begs the question:
Did Halo Infinite launch at the right time after all?
Many critics have said that Halo Infinite should have been further delayed, so it could launch features complete. If that was the case Halo Infinite would have launched at a time where the public was turning away from live service games. Could it be that Halo Infinite launched at a time when live service wasn’t so much a bad word, and slowly built up its stocks and reputation? To a state where, once the fall of live service games was impending, Halo Infinite was butteressed enough to weather that storm?
GOC
The question I was going to ask was very similar to GOC’s (instead it would have asked if Tatanka, the Battle Royale, should be released when there’s BR/LiveService fatigue) but I think GOC’s question was better.
So here’s a new one for the next episode: Should 343 consider proximity chat for the PvE modes? I’m sure there are PvP proximity chat headaches 343 would rather not deal with mostly stemming from dealing with toxicity and the subsequent moderation, but I can imagine that being greatly reduced for PvE modes where players play cooperatively.
From a game design perspective, this communication that leverages positional audio adds to the feel of an active battleground. Party chat doesn’t cut it, thematically, unless audio filters were included so that players sounded like they’re speaking wearing Spartan helmets. Hearing your team with positional audio would be a pretty immersive experience!
Hey everyone, still working on whether to retitle the thread or make a new one, but in the meantime here’s the link for our next episode!
Also, I hadn’t realized we had questions here, very sorry @nrXic and @Good_Old_Collingwood, we’ll be sure to get to these either today or next week!
Joining us tomorrow is a special guest, ItzTheLastShot (I know I know, but we all made these tags as kids!), grand champion of the $25K FFA Tournament. My brother, @NuclearBlaze, will also be on as we talk about our experiences at the event, the new ranked changes, some early impressions of Season 5 (full impressions will be next week), and more!
Feel free to post questions here, on the twitter thread, or on the forums. This time I won’t miss any!
This week flew by, whew. (and yes, still need to work on this thread or potentially make a new one, only two of us so it’s hard to find the time…)
We’re now two weeks into Halo Infinite’s Season 5: Reckoning, and now it’s time to go through our impressions of the new updates! Campaign AI in Forge, the new arena maps Prism and Forbidden, Bandit Evo starts for ranked, the new battlepass, the Flood lore, and more! As well as touching on the tangible increase in player numbers and all around positivity behind the game.
A little while ago we asked if Halo was back, and it seems we now know our answer.
Thank you for watching, and feel free to post any questions you’d like us to answer below!
Hello Halo followers,
back in the dark days, when rumours swirled around, it had been reported that 343 Industries were looking to move to Unreal Engine 5. This was at a time when there were alleged reports of a difficult birth of the new Slipspace engine, where developers were saying it was hard to use. With season 5, is there any need to change engines?
GOC
Repost of the previous question just to make things easy. Thanks for your efforts guys.
Is the thread still being used for questions about the podcast?
Thoughts about the helmet controversy?
(Ie. actors can’t show emotions while wearing a helmet.)
Also, do we see any tie ins between the game and season 2?
GOC