Halo Switching Engine to Unreal?

I wouldn’t be surprised if it turns out to be something more along the lines of what we saw with MCC, like I mentioned a few days ago, and/or for additional games. From what I know from sources, current and former devs, there’s no analog for Forge in UE anywhere near the short-term.

UE makes sense for some of those additional titles, certainly, but I’d still rather they fix the staffing issue because as mentioned plenty of those UE-based AAA service titles still have thousands of internal staff, in addition to contractors (internal and via external partners). To Mike’s earlier points, as far as I’m aware there have been considerable strides on those points and a large part of the recent Staten interview basically confirmed that the content delay is centered around further optimizing the engine, workflows, and content cadence (albeit with the resources they have currently as there still appears to be a freeze).

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