Halo |OT2| Forging Ahead

Very excited for water. My Season 4 map release is primed for it!

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Just saw it on Twitter. Jesus dude, every time I see you/other proper Forgersā€™ maps I feel my little maps shrink up and dissolve.

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Nah man, every map I make is usually better visually than my last oneā€¦ Always finding ways to improve. Itā€™ll be the same way for you. Plus I usually partner with better designers than me so I can concentrate on just the art.

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Never give up. We all start somewhereā€¦ And just remember a good map doesnā€™t have to look nice. Gameplay is king. You got this

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Cheers, but I suspect the gameplay isnā€™t too hot either, hah!

Because the campaign was unfinished at launch, the only Halo campaign Iā€™ve played with zero diversity in the environment, the open world looks the same everywhere I go and the linear missions all have the same Forerunner structuresā€¦ besides one or two Banished missions, generic side missions all over the map, with the hidden lore stuff being the most interesting aspectā€¦ nothing innovative about the multiplayer, but hey infection is finally coming! Yay? the game was sold with the idea of being a 10 year project and it failed spectacularly at that.

Sure: but I was more curious you said it was great, and then not because it wasnā€™t expanded. Your view above sounds more like you just didnā€™t think it was good at all.

I donā€™t give a fig, really, I was just more bemused by the apparent logic.

LOL no Halo today

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Yeah we saw Fallout and Elder Scrolls again, but no Halo. Why?!?!

Bizarre decision, youā€™d think Infection + progression system (as basic as it seems to be) + all the content added throughout this year would be enough to at least try to lure people back. Unless they have plans for a proper relaunch later this year and they donā€™t feel theyā€™ve reached that tipping point yet.

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Microsoft is just giving the Halo community what they have asked for the last 10 years, killing 343 Halo./j

In all seriousness, itā€™s likely that they wonā€™t be putting Halo in the limelight anytime soon, unless itā€™s the BR mode by CA.

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If I was apart of 343 I wouldnā€™t be happy that the season 4 trailer didnā€™t make it in the showcase, or extended showcase.

It looks like they put in a lot of work, and dropped a great trailer. Iā€™m a bit upset it wasnā€™t there, especially when SOT, FO76, scrolls online where all in.

I believe because the last two are adventurous update as in continue the story base. SoT I can understand though. Monkey Island crossover is a big deal.

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Itā€™s why Iā€™m sad that the Slispace Engine is going to be abandonned. Donā€™t know what were the problems or if they were unfixable but it always looked gorgeous and Halo.

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This season is looking to be a step up from season 3 which I thought was pretty good. From this and the leaks of what is to come, it does seem like 343 is finally hitting its stride with the releases.

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It does look good no doubt. But infinite is still riddled with issues so idk how I feel about an engine switch moving forward.

I was thinking about what it would take to justify a soft-relaunch of Infinite on a big stage like the Showcase, and Iā€™m thinking that a few things would justify it:

  1. fixed Desync: itā€™s one of those obstacles that prevent this game from hitting greatness. Right now the game has as lot to offer and this is the one thing hesitant gamers are looking for.

  2. Enemy AI in Forge: the ability to create endless single player and MP co-op content gives infinite life to this game. This could even be shown with a demo and it would impress even non-Halo gamers.

  3. A big mode like Firefight: just like enemy AI in Forge, it scratches that PvE itch that many are looking for. There are some people that donā€™t like playing competitive FPS but are definitely interested in PvE modes.

While not critical, I think a UI revamp would pair well with these sorts of additions so that the game does feel different than Infinite at its launch. The pre and post match screens are still bare-bones and unpolished, for example.

If this all happens by next year, then I think they should consider showing it off during next yearā€™s Showcase. Pair that with Tatanka for a hefty Halo segment. These features would also differentiate Infinite from Tataka, giving you a reason to try and play both and keep them installed on your hard drive.

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Am I in crazy town? I play Halo a few times a week and whilst I have a few little issues here and there (the sometime-resetting settings thing is annoying!) I usually have a good, competitive, fun time. This is not the same as saying it has no issues, or that some people have not had worse experiences than me. But Iā€™m puzzled: itā€™s an online game, and Iā€™ve never played an online game that was entirely, consistently, bug-free, or didnā€™t exhibit some bullshit. Other Halos have had far worse tech/network issues, imo.

Yet I read about Halo as if itā€™s a trainwreck. The content drought was bad, yes, and the bugs/desync issues are annoying, and I want them fixed. But I canā€™t say the game is unplayable, or unfun, or uncompetitive, or whatever else. Itā€™s just not.

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In the same boatā€¦ Get on and play a few games at least once a week. Games great fun.

I think the bugs and desync effect the people that put in hours a week more than us casuals though. Since they will experience the worst more consistently.

Important thing is 343 is improving the game.

And each season is better than the last

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