Halo |OT2| Forging Ahead

Iv seen the Unreal isn’t good for FPS multiple times now and I don’t know what people mean by it

I imagine at the moment they’re having a small team of people working on the transition to UE5 to nail the feeling of Halo controls on a different tech stack and otherwise laying out the plans for the next game, while majority of the studio works on Infinite in the foreground. So if it’s really really impossible, they’ll just go back to Slipspace… so nothing will have changed for the majority of the studio.

But I’m pretty sure they’ll get it working in the end.

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I don’t understand the problem that some denounce with the Unreal Engine. You have very varied FPS (whether by artistic direction or gameplay) that run on this engine: Valorant, Redfall, Stalker 2, Bioshock, Shadow Warrior, Sea of ​​Thieves, Borderlands… I don’t see why a Halo game would be impossible to achieve on this engine.

Regarding Halo Infinite, I played it again and I’m really frustrated with the state of the game because the potential is there and it clearly could have become one of my favorite multiplayer games. If this is going to be 343’s only Halo this generation, hopefully the studio will be able to save the game and re-engage players who left the game due to content mismanagement. What I personally expect is a massive addition of content (maps, modes, fun events) and above all a satisfying progression system like other games of the genre. The game itself is good, so I hope for a second wind in 2023 with a massive addition of content. I think the playlist with player maps (forge) is a great idea, and I hope it will be maintained with new maps added gradually.

People create narratives in their mind and run with them.

Many in the Halo community are skeptical about 343i capturing the ‘gameplay’ essence of Halo in a different engine.

Although you can argue that each Halo game has felt different in terms of gameplay, I think most fans want to make sure that the ‘golden triangle’ sandbox design (plus the grappling hook) is captured properly.

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I think it’s okay for people to be skeptical but I think it’s weird to go down a path of arguing that UE can’t handle FPS games well, or that all UE games feel the same and use that as justification for why they are making a mistake.

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That’s not the angle they are coming from though, the argument they are making is that they cant make a good FPS in Unreal, not that it won’t feel like Halo

There’s definitely some worrid about the “Halo feel” in UE but some are straight up saying UE just isn’t capable of making a good FPS and only TPS which makes zero sense to me

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perhaps try the unreal FPs and compare them to their peers. Also 343 debated it and internally it was said there was worry changing to UE5. This is coming from those that know tech so it’s a cause for concern.

I have yet to play Valorant, Redfall or Stalker 2 but I have played the rest and can tell you the gunplay to me at least wasn’t great. Certain games like HALO, TITANFALL 2, APEX, the COD games and DOOM just have this amazing gunplay that I have yet to see reproduced in Unreal engine games. From the first moment I saw Infinite’s gameplay if without playing I could tell. It’s the sort of gameplay that I wish GEARS had. Who knows UE5 might just be great but it really is annoying that they spent so much and got the amazing feel only to start something new again.

Gears 5 felt good to me, super snappy and responsive. But the game doesn’t play as well as Halo simply because ducking from behind the cover isn’t as engaging as charging your opponents head on and trying to outmaneuver them (+ watching players doing wall bouncing makes me feel nauseous and not willing try MP).

But don’t be concerned about the next Halo, the game is years away, enjoy other games (and Infinite) in the meantime.

Worry because of the “feel” not because they couldn’t make a good game in UE but I’m not even sure if that was actually confirmed

There’s are loads of amazing playing third person UE games, like Gears and Fortnite, if devs wanted they could make amazing FPS UE games too, it has absolutely nothing to do with the camera perspective

Unreal Tournament was created using UE btw, one of the most iconic FPS shooters ever made

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It was just a report that said both internally at Microsoft and the team, in any case I think any worry can be a big deal. I don’t like GEARS or FORTNITE but yes there are many good UE games

The problem is : can we find one really good FPS game on UE 4 or 5 (and I mean, good enough to be competitive or unable physics Halo like ?)

The only game that come close to this is Splitgate, which used Unreal Engine 4 and was a solid Halo / Portal like, but nothing as good as Halo Infinite (which is by the way, the best Halo ever felt).

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What is it that you guys think changes so much when you move the camera?

making a great feeling Halo game is like one of 343’s only positives since they had the IP in their control

if they do happen to change to the unreal engine I’m pretty sure that they wouldn’t do it unless they felt 100% comfortable that it wouldn’t sacrifice that aspect of Halo at all

that’s the last thing I’m worried about when it comes to 343

Yeah, they had the expertise to build an engine around that perfect Halo feeling - though it would take some work I have no doubt they could recreate that in another engine if needed. My only concern is all the wider systems associated with Halo - I can’t imagine Forge being a thing if they shift everything to Unreal.

I hope we start hearing about season 3 soon. It’s literally right around the corner!

I want to know this too

If you believe UE is capable of making good TPS games, which it is there’s no reason it cannot make FPS games, it’s literally just a camera change

There’s a little bit more to it I’m sure. Making it feel good for the player in first person is a lot harder than in third.

As someone who is very sensitive to bad first person games (When something is off or wrong I get motion sickness easily) my experience is that it takes good devs to make it feel right. If you also want to capture a specific “feel” I would imagine it’s even harder.