343 definitely is listening, that doesn’t mean they are going to make decisions that the community always agrees with.
When I dig in and heavily read between the lines it seems like they recognize that people use it and some people like it but that they as the developer don’t want the game to play like that. That certain gaps in maps are to be respected and this breaks that.
So ah…hey folks.
Any of you here with a deep passion for Halo & Forge, want to help promote content discovery and get closer to the community (and preferably have video editing experience)…
DM me.
I’d understand that logic if it was super easy to do or if it was being abused by everyone
But is that really happening? Has anyone here seen anyone use it? Because I certainly haven’t
So if no one is using it then no one should complain about it being fixed, right? When its fixed it’s one less concern for map designers to have to worry about.
My point is there’s obviously people using it but it’s only people who put the time in to learn it and practice, to me that’s a good thing as it creates skill gaps and even then, it’s an insignificant amount of people, not even pros are using this stuff
Was anyone complaining about it’s usage? Why remove things if nobody is complaining?
At this point it feels like a move that’s only going to piss off the admittedly small number of players who actually can use it while everyone else continues not caring
They already tried this with taking trick jumps/ledges away from the game, thankfully there was a big enough stink from the community to tell them to stop messing around with shit they didn’t need to
Personally I dont care about this, im just tired of 343 making decisions that seemingly benefit nobody
It benefits the level designers, you can see that, right?
If it was being abused by lots of people, then sure it would benefit them, they would no longer have to worry about that, I understand that point
But is it being abused by enough people to warrant it’s removal, especially something that creates a skill gap which is a good thing imo? That I doubt very much
But this benefits map designers and everyone else who works to brings those visions and intent to life.
Going forward, now that designers are aware that players might take advantage of snap sliding, if they were to keep it in, they would have to take it into account in their level design just like they are doing for curb sliding.
I don’t think they have to take it into account, as they never designed the maps for any of the sliding going on. People just figured out how to do it on their own and shared the info. It’s like how fighting games have mechanics to make it so that you can’t do an infinite combo, but the people playing the game still get around that by being creative.
Edit: or examples from Halo 5, crouching while hovering can push your Spartan up higher. Thrusting into a corner can cause your Spartan to be launched really high. Thrusting into the ground can be used to boost your forward momentum with a jump.
They didn’t in past games, but they are in Infinte even adding geometry to levels to better accommodate curb sliding in some cases.
That’s the thing, they don’t have to, because people will figure things out on their own. Purposely making curb sliding something you will need to do to move around the map, imo forces people who don’t enjoy doing so to do it because it’s how the map was designed.
But just making the maps without curb sliding in mind means people will have to practice to find the areas that’s optimal and those that don’t want to don’t have to. Not everyone likes sliding around in Infinite and I think punishing them by designing the map to allow more of it isn’t a good choice.
They nerf the br? Finally. Maybe I can start playing again. The sandbox has so many cool weapons but everyone to the br. Hopefully the commando can shine some more now
it will be a little disappointing if this is the RT of Halo Infinite…
The RT: “baby I’m not even here, I’m a hallucination”
I don’t even care about RT to be honest.