Couldn’t agree more. While I understand why some studios would use UE, I was disappointed when Crystal Dynamics and CD Project Red announced they were switching from their own engines to UE. I’d hate to see the same thing happen with 343i. I want to see how Slipspace evolves this gen, especially when current gen becomes the central focus.
I hope they figure this out soon. Ping issues, and packetloss seams to have gotten worse for me and my brother lately. Games constantly in the 130-180 ping area. We both live in California so I don’t think it should be this bad.
I don’t think it helps that they have tightened the SBMM. We play ranked doubles/ranked slayer and I would rather them loosen SBMM as much as needed so that connection can be stable. Even for ranked.
Yep, perfect expansion on what I was saying. Each engine has its advantages/disadvantages, and while middleware is great, it’s no exception to that rule and a world with less bespoke engines is one I’d prefer not to see.
100%
I just saw a rumour that season 3 will include a Forge landscape called Glacier. Which is fantastic because that means each season will bring new themes to Forgers and players will always have something fresh and new.
When Fortnite Creative came out I created a hockey game mode for it:
The problem was that I needed to be a Fortnite/Epic partner or something like that to get a map code to share with other people. All I could do was create a private server and invite my friends to play. So no one else could really play it.
This is obviously fixed with Halo, where anyone can share their creations without that sort of restriction.
I’m hoping to create a hockey mode for Infinite. I think I would make it more than Grifball on ice, though. Having puck possession, delivering hits to knock it loose, and precise passing could take things to another level.
I’m even considering making some videos to show people how I’ve done all this once I’ve figured it out. So I’m not going to stream the 2 hours of me trying to figure out something basic but after I’ve figured it I think making it 10 minute video breaking it all down would help a lot of people. The more this sort of information is shared I think the faster we’ll see innovation and mind-blowing new modes.
I mean 2022 is the year we got Master Cheeks after all lol.
Hey gamers, if you wanna hear me rant about Halo’s lack of social modes more than I already do on the podcast, I made a lil video Social Halo in 2022? - YouTube
I’m over here thinking the opposite. Too many social modes not enough competitive. There was only one ranked mode until a few weeks ago when they added doubles.
I think they need to separate Social and Ranked. Having one gigantic playlist is detrimental to the modes that are at the bottom of the list.
It’s a small thing, but it needs to be done ASAP. And you need to see your rank even before clicking the mode in ranked.
Also, give us levels or something to work on beside the BP, pls. It’s taking so much time to implement this stuff.
I think I should clarify that I’m well aware that there are only a couple of RANKED options, but the game has continuously moved towards a standard of “sweat every game as if it’s the HCS World Championship” for a long time now. Halo 5 was just as bad, but at least there were more options when it came to more casual-friendly modes.
This isn’t meant to be a “Halo Infinite is lacking content” discussion necessarily, more so that I find it disappointing that Halo has become a game where, if you want to just chill out and have fun, you’d have better luck playing the MCC. BTB Social and Rumble Pit are a great step in the right direction, but without a custom game browser until March at the earliest, and more social modes like Infection, the game obviously prefers a certain type of player to be the ones who play it and it’s not me.
While that bums me out tremendously, that’s also okay. I’ve (mostly) come to terms with that.
I agree very much with this.
As a casual, Halo Infinite MP feels very sweaty and there’s pretty much nothing around it either like progression or PvE. It’s very uninspiring when you don’t give af about competing.
Ya I get it.
Think they need to drop SBMM outside of ranked. Think that would help with every game feeling like a sweat.
Stomps are fun for one side and not for the other, not sure that’s any better.
True but from my experience playing games with no SBMM that’s not a normal game. It happens here or there to people but not the normal.
With how things have been for infinite and halo 5 every game feels like the HCS finals.
SBMM sucks, getting stomped isn’t fun but neither is sweating every game, if I want that i’ll play ranked
Part of the fun of matchmaking is not knowing who you’ll be up against or how good they’ll be, that’s part of the fun for me and it’s how games like MW2 were back in the day and why for me they were the peak
I agree.
Its why sometimes I will “poison the well” by taking games off and not play sweaty but play for stupid fun. Its painfully obvious to see the result of this when I feel like playing sweaty in Team Fiesta, BTB Fiesta, or Land Grab and end up as the best player in the games. I never should be the top player ever in any Halo match. I am so many decades past my prime and don’t have the reflexes for it.
I want to play relaxed and chill PvE modes but they don’t have that and are missing social play modes like Griffball / Infection. The social modes should be purely random gatherings instead of skill-based.
If you understand French, this is a nice thread to go through.
To sum it up: No, Infinite will not change engine. Halo is such an unique FPS that needs specific tools/assets/mechanics that any other engine would be unthinkable. Slipspace has been made specifically for Halo FPS.
On the other hand, 343i are allegedly developping/prototyping some new/different Halo games other than a Shooter, and 343i is evaluating if Slipspace would be good for these projects or it would be better to use Unreal/Unity.
Sorry if these didn’t end up in order, but you’re all right about it, no matter how you cut it.
Destiny 2 is currently dealing with SBMM integration into its only real “chill and vibe” PvP playlist and while I was totally on board with it in theory, the execution has been less than ideal. I figured I was a decent PvP player, I’m no GernaderJake carrying kids to the lighthouse 150 times a weekend, but I more than hold my own.
Well, as it turns out I was right, and now every game of Destiny pvp is a sweat fest. It’s impossible to test loadouts out anymore and I basically bring my Trials loadout into every game because, again, it’s like I’m competing at Worlds or something.
Halo has always had modes that were inherently more chill. Maybe it was due to a slower gameplay pace overall, but even when I was sweating in Halo 2 and 3, it never felt nearly as intense as Halo 5 or Infinite do. I know that sounds like nostalgia talking, but I swear it’s not. Halo 2 and 3 had more than their fair share of issues, and I honestly think that Infinite is more fun at its core than Halo 3, which is my favorite in the series.
The problem is that removing SBMM entirely is only going to create more problems. I think non-ranked playlists need to have their SBMM implementation adjusted to better find that middle ground. BRiT said that social modes should be purely random gatherings, and I do think that might be a bit too extreme, but certainly the SBMM in non-ranked modes needs to be turned WAY down. Like others before me said, if I wanted to sweat, I’d play ranked.