I hope the pit and other map remakes arnt exactly a 1 to 1 remake.
Halo infinite has faster movement, and a grapple shot, clamber, and huge blast radius on nades. Halo 3 has slow movement and floaty jump.
Imo maps should be 25% larger. I’m imagining playing on lookout, guardian, and midship with infinites movements. I doubt they would play well in 4v4. Don’t think it would be a problem on some of the bigger maps though like high ground, ghost town, isolation.
343 said as much when they were initially hesitant towards the idea of doing map remakes, so they are definitely aware. I’d imagine they’d plan for this, though people have also been yelling at them to just “stick in the old maps” so, eh, maybe they’ll have done just that.
This is an enlightening thread considering all the engine talk that broke out today. Some of it references Jason’s reporting previously which in hindsight, appears to have been very accurate based on what other developers and Jez Corden have both said. It does also highlight that one of the primary issues with Halo development, the tool set (Faber), is maturing and in a much better state today than it was back when the game was being finished.
Yeah, on Xbox Chaturdays, it seems Jez is ready to believe it as well, based on little investigations he did on the side as well. No confirmation for sure on his part, but he is believing it now too.
I think another potential good aspect of switching to Unreal would mean you could get a much better support from teams at The Coalition or Ninja Theory, who literally are mastering the engine.
Halo Infinite had the visual look similar to the original three Halo games, Halo 4/5 did not look like that. Let’s see if UE version will be Halo or not.
I dont believe it. I can’t imagine this would feel right. Also Forge is made with slipspace. Maybe certain affinity’s project runs on unreal and thats where this rumor comes from. But other than that can’t see this happening. They spent years building the new engine just to throw it our the window? Yeah no.