Nah I think this is a classic Halo CE escape pod. But for a story expansion I would love the FOB system expanded with being able to call in ODST Drops during missions. That would be awesome and has so much potential
yep youâre right. After checking the designs out more, it seems like this is a âBumblebee-Class Life Podâ that you see in CE, or maybe some other more recent design but essentially itâs a life pod.
All Skulls collected. Last one for me was in the campaign.
It was annoying because despite meeting conditions and the second light bridge forming, the door would not open. Exiting game and continuing on from checkpoint produced the same results. Restarting the mission and going through it all again lead to the door actually opening this time. Fortunately. I donât know if its a bug or because the first time through I explored more and went into an armory, which I skipped the last time through.
Are you talking about the one which needs the two power seeds or the one which needs no Sentinels dead? I think it was a bug anyway, I had no problems for both.
For the Bandanna Skull. The one with the no kill sentinels special condition. The first time through and also two times restarting from checkpoint (after exiting and force-quit the game) the light bridge formed but the door would not open. The second time through with a Restart Chapter, the door to the room with Bandanna skull opened.
All propaganda towers and all valor tasks are done.
Have the UNSC audio logs in the open world left to get. This feels like itâs going to be a slog because of how the locations are not tracked and how locations are not tied to specific named logs.
Canât wait for campaign expansions and/or firefight activities to be added.
For me it was falling to a death that caused the door to lock i think as the one time I didnât it did unlock. Didnt use the armory at all and mission restarts didnât seem to make a difference.