But maaaan, I seriously miss Covenant architecture and vehicles in this game, so fucking sleek, mysterious and beautiful. If Forerunner was this proto-Brutalist style, Covenant is the complete opposite. I hope that it’s not lost to time forever just because the Covenant is dead.
it literally pops out of existence like you just shot it with a Hardlight weapon lmao. Like even hardlight weapons leave the vanishing trails before puffing out. Definitely underwhelming yeah
Ah yes. Covenant art style is still unmatched. That’s why High Charity is my favorite location in the entire series.
I would love so much a map set in there, even if it means a lot of work because the Covenant assets don’t exist. Criminally underused location, I believe we just got one map (Gemini).
I’m moving very slowly through the campaign having so much fun getting lost in the world of Zeta Halo. Infinite feels like a true evolution of the early classic Halo games. The opening sequence and missions gave me chills.
I need to brush up my multiplayer skills. They have a solid foundation here. I’m looking forward to an update to the progression system down the road with ranks as well as the new playlists.
hey everyone - Last weekend I said I’d be back once we had updates to share around near term playlist plans for Halo Infinite. I’m happy to report that a Slayer playlist is officially locked and loaded for the update next week . Four new playlists: Slayer, Fiesta, FFA, and Tactical Slayer (SWAT) will all be added via a services update on Tuesday, Dec. 14 .
As I noted last week, the team’s original plans for a Slayer playlist included a variety of new variants that weren’t going to be ready in time to deploy before the holiday break. To address player feedback for Slayer in the near term, we’ll be releasing a basic Slayer offering to start and will look to bolster and expand with more variants in a future update.
Next week’s update will also include adjustments to challenges including removing some particularly frustrating mode-specific ones, reducing some requirements for others, making the weekly ultimate challenge less intensive (getting there is tough enough), and adding brand new challenges specific to the new playlists. Personally I’m eager to check out a new challenge category that’s based on accumulating player score (a small initial step towards ‘performance based XP’). We’ll have some more details to share on Halo Waypoint next week.
Lastly, on a semi-related note - please know that the team is aware of and actively investigating reports of intermittent hiccups affecting some players in BTB over the last few days. Additionally, the team is continuing to review Ranked matchmaking and player feedback around potential anomalies.
Thank you to everyone who has shared constructive feedback and filed support tickets for issues you’re running into! More to come. Have a great weekend!
Great stuff, incredible speed of addressing and changing from 343 I had hoped those changes would hit after I’m done with the campaign but they were even earlier than that, I’m still busy with it lol
daamn that was earlier than I’d expected, glad to see rapid action like this. The Slayer playlist was very much needed and hearing it was planned for post holiday felt a little weird, cuz it was the most requested, Anyway, big big W.