Halo |OT| Master Chief's Breath of the Wild Moment (Part 1)

I agree.

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yes, you are. because that’s what was released in the blog. not proper lod of enemies.

good try, though.

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What? Why are you being so defensive? Are you me telling the wide FOV +100 straight from the blog are in fact not a normal playable picture and therefore everyone is wrong about how the brute looks?

They don’t look zoomed in? Do you have a source?

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Its been like this anytime somebody points out something about Halo be it ray tracing or enemies LOD.

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The models are far away and have the appropriate LOD is what I’m telling you.

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Ok. Well I don’t think those LOD don’t look too hot at the moment.

Just an experiment for people that still think graphics look bad : try the magnifier option from your console in any game (hold Xbox button then View button). It’s enlightening really.

All these crystal clear images you have in your head are only blurry pixels on screen. That’s why good AA solution, supersampling, DLSS is so important. IQ is already quite good in Infinite. It will only improve until launch, so relax people.

And I think the brute looks really good with that proper lighting, it’s just the textures that disappears from a distance to let you see the geometry properly. It’s intentional and understandable from a technical point and for gameplay purposes. If you could see what a character looks like in the distance in games like Battlefield, you would scream, it’s terrifying…

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I appreciate what they are trying to do by having the competitive be input based. But I would rather not play against pc at all. I know it’s possible to cheat on console but it’s much less prevalent then pc.

Your going to see people say the brute looks a bit odd even without zooming in. It does.

It doesn’t look bad overall and the environments look great. But I can’t lie that the brute still looks like a work in progress.

Hopefully over the next 7 months they can improve the enemies a bit.

I feel like a lot of infinites graphical issues are due to the engine. It must be a pain in the ass to build a AAA game while using an engine that probably isn’t finished.

I’m happy with where the graphics have come since last year. Last year I would have given the graphics a 5.5 or 6/10. Now from the looks of the images I would give it a 7 or 7.5 Hopefully by launch they can be a 8 or 8.5.

That’s good enough for me. I care much more about the art style than the graphics. The art is easily a 9.5 to me.

I do think that a year or 2 after launch when they release a big expansion they will update the graphics for the game more. By then the engine should be fully developed and the Xbox series hardware fully mature.

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Actually, I was the first to point out when they released the new batch of screenshots that the trees and grass was still kind of fuzzy and the textures in the distance were washed out. But it’s a choice they have made, for both artistical and technical reasons. They already explained this choice in february :

ā€œLegacyā€ and ā€œSimplicityā€ are the key words.

People will criticize that as if it’s bad textures and lighting, but they don’t get why it looks like that. It’s a totally new artstyle in the series, going away from the noisy textures and effects of 4 and 5, and now that I understand what they are going for, I’m all for it. If you think about what made BOTW so good looking, you get how Halo Infinite is going to look like. And I think that the lighting will benefit from this choice too and it will give the game its distinct look. In motion, it will just be glorious and I can’t wait for it.

Don’t get me wrong, I still think they have to resolve those AA artifacts and shadows could be a bit cleaner, but that’s the only thing that bothers me in those screens. The brute and jackals are probably finalized in term of geometry and how they look at this point.

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Yeh I agree, it’s come along way since the Showcase and as I say, the environments genuinely do look really good. This is a 4k60 open world game and they look great, it will only look better in motion.

Some areas still need work but I’m sure those things will be -at the very least- improved on by launch.

Overall looking so much better.

Thanks for pointing that out, I hadn’t seen it. That sort of simple approach to the open world seems to be taking inspirations from BOTW which is honestly a great thing.

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When chief was in the elevator in the demo I thought they were going to do a breath of the wild where they tease just how massive the map is

In the latest infinite blog post 343 says that they are doing external flighting now. Sounds like we are close to public flighting. I’m signed up and ready to go.

I bet it begins no later than 1 week after e3.

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I’m gonna even bet it will start the day itself after the showcase.

In that case I really hope they have their showcase on Friday. I’m sure it will be Sunday, but I want to get a couple days in before the work week.

I wouldn’t be surprised though if they start small on the public flights. Though I hope it goes out to all halo insiders.

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I really hope they get the menus / quality of life right. Warzone is such a headache while playing with PC players because I can’t invite them via Xbox. The menus are buggy as hell and it’s just a pain in the ass. What they said about invitations (you can invite PC players via an Xbox invite or an in-game invite) is promising.

It is building up to that isn’t it. It would be a marketer’s dream for the E3 demo to generate buzz and then the announcement of public fighting later that week.