Halo Infinite - Multiplayer Technical Preview - Xbox Series X - 4K HDR
My K/D ratio has went from 5/4 to 2/1 in last few of games since I set mine to this.
Iām always at 120 when they give the chance to change FOV.
Bazaar seems a bit larger and would suit 6v6 or 8v8 well.
Iām also finally noticing patterns in bot movement and Iām sure Iām not the only one.
A question for the pro players, are the nades too strong or are the bots just really good at them? I remember being in the Reach public beta and the nades were too strong and toned down for the actual release.
But Iāve noticed that I havenāt had the same sort of success and neither have the better players on my team, judging from the kill feed. So Iām guessing the bots are just really good at them. It seems like half the time I die itās to nades.
Quick backstory for my next point: been hosting 16P Halo LAN parties for 20 years (I rarely play Halo online) and we often play a lot Rockets on Valhallaā¦
ā¦and like Halo 4 where the rocket physics were disappointing, Iām really disappointed in how theyāre implemented in Infinite. The damage seems a bit neutered, the effect on killed opponents is silly (they fall instead of fly) when compared to the melee, and it fires a bit too quick to dodge when you hear one coming in. But most importantly I think their physics could be as ābrokenā as Halo 4. And Halo 3 you could rocket jump, deflect rockets with grenades, and alter the trajectory of rockets with your own rocket. The physics system was holistic and it made sense. In contrast Halo 4ās rocket seemed like hacked physics with none of that. It feels like that here in Halo Infinite. I wasnāt able to do a sticky nade + rocket test to see if I could alter its trajectory because of the craziness in Bazaar⦠But I will try going forward. I donāt know where the sticky nsdes spawn yet.
I realize that the Spanker is one of the many rocket variations weāll see in the lifespan of infinite but Iām a feeling the issue goes deeper in terms of the physics of it all. Halo 4 had to sacrifice physics for the graphics and a part of me wonders if thatās the case with Infinite having to work on Jaguar CPUs. I could be reading too much into this. Plus this might be an issue that doesnāt matter to a lot of people at the end of the day. I couldnāt stand the vehicle physics in Halo 4 but a decent amount of people still played that game.
Fishbowl???
Iāve been hit with a bug where nearly all audio disappears except for the Halfway to Victory point and when I fire weapons. I canāt hear other audio like footsteps or grenade explosions or other AI Voices. I need to QUIT the game and restart to get everything back once it happens.
???
Do bots sometimes do a little 360 while jumping from a ledge ? Not sure if thatās intended. If so, thatās a nice touch.
Yeah, they totally are bringing back weapons from all games. If you think about it, all the new weapons in this test are additional roles. At the moment, part of the sandbox is clearly missing. Thereās space for an OG shotgun, DMR, magnum, covenant carbine, etc. Not to say that they will bring them all back, but that itās possible and they will fit perfeclty in the sandbox. They already said that the sidekick has a different role than the classic Halo magnum and we had a tease in some artworks that the magnum still exists.
The sidekick is my most favorite weapon so far.
Good afternoon, Anyone up for Halo Infinite?
For me, the commando is up there. Really love that sweet final headshot. Feels great.
The needler is so broke lmao. Also kinda glad the handgun has been toned down quite a bit coming off Halo 5 where it was basically a DMR.
Im struggling with the BR and Carbine tho.
Pro tip, go into settings and set all deadzones to 0,0. Iām doing so much better now. And my controller has no drift anyway so the default setting of 12 is useless anyway.
Itās just⦠Halo.
I already know the soundtrack is going to be something special.
The Ravager needs to be much more powerful.
I think they havenāt finished their explosion effects.
Also you really think bazar is big and suited for 8v8? I think itās on the smaller side of what 4v4 maps should be. If I can sprint from spawn to the middle of the map in 10 seconds I consider it small usually.
Bazar is also very open in the middle with only two semi-covered pathways across. I donāt think 8v8 will work at all. I already think 4v4 ranked BR starts will result in lots of camping.
I didnāt have much problems with the ravager loved the area denial it provides if you charge it. For me its the carbine that felt weak. Really good at draining your shield but no killing power found that if you need to switch to the pistol to get the kill
Man the thought that we will playing a far more expansive multiplayer, along with a full campaignā¦with THIS incredible gmeplay has me geeking the fuck out