God Fall on PC use DirectX 12 ultimate API

The future of DirectX 12 Ultimate APIs are bright when a rival’s console launch exclusives is using your API for PC and later on for the console itself.

They specifically utilise

  1. DXR 1.1 Ray Tracing

  2. VRS

  3. CAS ( adaptive sharpening based on FP16 )

They specifically mentions how VRS help them achieve 4k in there game.

The game on RX 6000 series utilise 12 GB of VRAM.

Also mentions Infinte cache.

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Saw that video earlier today and looking forward to playing it when it releases for Xbox Series X in a year from now. Best of all, since there will be expansions for the game, im hoping the Xbox Series X version ends up being a complete edition for the same $70 price that just the base game is selling for on PlayStation 5.

Game itself looks great compared to a few months ago. Will definitely be checking out what reviewers say about the game and youtubers as well.

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Great, would be the perfect dev to ask about if PS5 version has VRS too! :wink:

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Agreed

Weird that he mentions raytracing shadows, but not the reflections they have been showcasing thus far.

But great tech showing tbh, game seems to be pushing some nice tech

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