The future of DirectX 12 Ultimate APIs are bright when a rival’s console launch exclusives is using your API for PC and later on for the console itself.
They specifically utilise
DXR 1.1 Ray Tracing
VRS
CAS ( adaptive sharpening based on FP16 )
They specifically mentions how VRS help them achieve 4k in there game.
Saw that video earlier today and looking forward to playing it when it releases for Xbox Series X in a year from now. Best of all, since there will be expansions for the game, im hoping the Xbox Series X version ends up being a complete edition for the same $70 price that just the base game is selling for on PlayStation 5.
Game itself looks great compared to a few months ago. Will definitely be checking out what reviewers say about the game and youtubers as well.