Games Analysis |OT| Time To Argue About Pixels And Frames!

The hyperbole was elsewhere with all the “this is completely unplayable” as there are plenty of streams out there of people playing and enjoying the game.

Yes, there may be some bad parts where its not where it should be, unfortunately thats is par for the course with UE4 CPU-limited situations.

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I’m having a great time with Ghostwire Tokyo, but I can only play like 30 minutes at a time because I start feeling queasy. Turning off head bobbing (is there ever a game enhanced by that?), motion blur, setting performance as a priority, and futzing with camera acceleration and deceleration helped somewhat but I’m hoping that a patch comes out to help with this.

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I’m enjoying Jedi Survivor on my series X a lot. The game is great so far. Made it to the 2nd planet. Playing in quality mode. 4k/30 since citscenes are 4k/30 as well and its consistent that way. Performance is very stable, noticed 2 x 1 second frame drops in about 2 1/2 hours of play time. And that was when I entered a certain area, like loading stutters in the past. So far I’m really happy with the game.

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Sounds overall like waiting is a good idea, hoping it gets stable sometime. Unfortunately, only being able to play 30 minutes before feeling sick is not what I would consider a great time.

Also, head bobbing has to be the dumbest feature ever indeed.

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What made you opt for quality mode instead of framerate? Is it visually too big a gap?

Yeah, anti aliasing is not very good with 1440p. 4k looks super clean. Turned of chromatic abberation. Now it looks really nice. And as I said cutscenes are always 4k/30, so it’s consistent and you dont have this jarring switch each time. It plays good in 30

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Thanks for the impressions! 4k/30fps then it is.

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So we came out of cross gen titles to meet the good old 30fps games

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it was inevitable. And when ue5 games will be released i guess it will be the normal. But we might have mid gen revisions by then.

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Ya… The mid gen revisions

I have heard that we don’t need them. But they are inevitable as well.

I’m starting this tonight, that’s a very good point about the consistency between gameplay and cutscenes. I’ll have to try both quality and performance.

Im playing in quality mode too

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Very good to know, because I really dislike aliasing, I wish it was a thing of the past but it really isn’t at all. That is a good decision by Respawn to make the cutscenes 30fps too, good stuff.

Sounds like I’ll be going for quality mode then too, and the same for Hogwarts once I’ve bought it. I wouldn’t have a huge problem with 30fps if every game using it has a smooth implementation of it.

GamingTech made a video about the game now.

Looks like Xbox will get there *tools" ready by the start of the next gen

:expressionless:

Or devs are devoting more time to the more popular platform lol.

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This is exactly what’s going on.

But there’s weird inconsistencies. Like how Resident Evil 4 Remake looks better on the Series X. I’m pretty sure Sony would have wanted Capcom to make the best console version on the PS5 but the reality is different.

Beyond that one recent exception to the rule though I also feel like games are getting worse on the Series X… as the sales gap widens versus the PS5. This can’t be coincidental either.

That’s the downside of being the less popular platform.

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PS5 is not only the most popular platform, but it also seems easier to develop on it than Series X. Two factors that added together give the results mentioned above.

Well… It has to be one thing atleast😕

It’s not easier to develop for. That was at the start of the gen when the Series consoles API wasn’t complete.