F***
They did it
They could have just announced the price in this stream and win it
F***
They did it
They could have just announced the price in this stream and win it
âAyyemdee is holding back computer grafix!â Will be the DF verdict.
Donât do this.
The GoW:R tech deep dive is not particularly impressive stuff tbh. Scaling back res in exchange for super slight upgrades in a few settings, then just crank things to 11 on PS5. Expected it to push PS5 a bit more.
It seems like GoW:R was not that impressive.
However we now know that cross-gen games are the good thing
GOWR may not be all that impressive but my goodness, give me that 60fps locked with perfect frame pacing for every game and I would be so very happy!!!
I donât focus on anyoneâs personal take these days
At the end of the day, devs are the ones making these titles. They will always know better
this is why people are wanting something that has 60 default - i 'd much prefer an amazing look game at 60fps, like this, rather than a fixed 30fps 2k or 4k game.
each to their own, but after hopping from the Switch to Series S and binging on all the FPS boost back comp games, itâs hard to go back to a 30fps title, and i think i might have become âone of thoseâ.
Thats like willing an argument in existence without any evidence. God of War is polished because it was polished, not because of some hardware configuration. Why are other crossgen games buggy? Oh.
I wonder when video game tech tubers will accept that ray tracing becoming the norm will be a slow march that wonât happen until 4 years from now at least.
And by norm, I mean something that you canât disable in the games graphics.
It wonât be the norm until all the console and the widest range of PCs have a minimum requirements of RT capabilities, which wonât happen this generation for sure.
The raytracing for Starfield probably wonât be for Xbox, probably just PC Iâm guessing. But thatâs absolutely fine with me.
Was it even confirmed?
Only that it was listed on the page of one of the employees working on the game. But other than that, nah.
Nothing too shocking. I do hope they can improve performance on the Series S. Maybe make the NRS more aggressive on that system.
It wonât be the norm until GPUs like the RTX4090 / Radeon 7900 XTX are the middle of class GPUs of future GPU generations ie RTX xx60 capable of at least 1440p high graphic settings with full raytracing available.
Yeah I didnât get that either, what polish had to do with the game being cross-gen? AFAIK the concept of believing that game being cross-gen may be something negative has nothing to do with the overall polish and itâs more about the game being âheld backâ visually and design wise (this imaginary next gen sauce that no one knows what it is) by the old consoles.
Anyway cross-gen or not Ragnarok looks beautiful. SM is a very talented studio and dare I say a bit underrated among PS fans, I thought that GoW 2018 was Sonyâs best western 1st party game on the PS4. Canât wait to see what their next game will look like, both visually and gameplay wise.
considering the scope of the game, I wouldnât be surprised if the Xbox Series consoles canât support raytracing.
Like, itâs not imaginary, itâs natural that new hardware can realize game concepts and scopes that old hardware canât. That has always been the case with new generations and will be the case now. Iâm not sure Starfield is a game theyâre capable of putting on XB1 even if they tried. Or Flight Simulator for another.
The problem is, nobody can answer what these new nextgen game concepts are. Show me something. We are two years into nextgen, should there not at least be some demo, proof of concept? We get better framerate, cool. We get better and more expensive graphics, nice but i donât really care that much. Also means game take longer to make and the next Fallout is 2030, so i there are even negative sides to this.
On the contrary i would say, all new game concepts of the last decade like MOBAs, crafting, battle royale are not hardware constrained but run on any toaster. Flight Sim has a worldwide data streaming and synchronized multiplayer and physics system. But that is server side