Games Analysis |OT| Time To Argue About Pixels And Frames!

Yep, apparently IQ issues because of the checkerboard.

The issue is something they will have trouble fixing to be fair. They can likely mitigate the problem some what, but not ā€œfixā€ it, because of checkerboard rendering and the sharpen filter they are using. It appears to be creating an issue on some pixels, and they also possibly may be lowering the overall resolution when the camera moves (As fidelity isn’t needed as much here). In doing so, they create a sort of miss-match image.

The solution would be to ditch checker board, or possibly stop lowering resolution on camera movements. But that would likely create a few stutters.

But yeah, checker board is half the resolution they say it actually is. That’s the whole point. It’s great, but in motion it totally falls apart and can look a right mess if you’re not careful, even more so on sharper lines and diagonals… And with a sharpen filter on sharp edged alpha tested foliage… You can see why it can be an issue, even more so if you’re dropping that base CB resolution down again on panning.

(This is all guess work BTW, I haven’t actually played yet, I have it for my birthday Monday but wont be starting until I’m done with Elden Ring)

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Good to see the first person animations are fixed. The PC version still looks to be disappointing still.

It’s really not that bad. I don’t notice stuttering in gameplay with vsync on or off.

If Rockstar themselves enhanced GTA V for Xbox Series and PS5 and not Grove Street Games the analysis could be a interesting one. That is if Rockstar really took the effort for Xbox like they sure as hell did for RDR2 on One X. There was a big difference in resolution compared to PS4 Pro there. Would be nice if they did for GTA V too.

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The foliage has a ā€œstaticā€ look to it. Almost like film grain in a way. It’s hard to explain but the clarity simply isn’t there.

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New DF video

From sure do make the strangest technical decisions sometimes.

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A couple of good videos. Really hope Kunos releases another patch on the Series consoles because it could be better.

Regarding Elden Ring on last gen consoles, I’m happy I have current gen systems. It’s particularly poor on the Xbox One S.

I have a 5950 CPU and a 3080ti and still get stuttering. Is it bad? Nah, but it also not as good as it should be.

Optimization

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This is awesome. They didn’t have to do this, could have left it as it was. Sometimes waiting rewards.

This is great considering the performance mode runs at like 90-100 fps.

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According to people on Twitter it’s 1440p on XSX now.

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I fired Dying Light 2 up again last night (definitely plan to finish this one after Elden Ring), and the new ā€˜Balanced’ mode is really great honestly. I was playing in the Performance mode at around 90 fps with VRR before on my Series X, but there is definitely a sharper image with the locked 60 fps that makes this mode very tempting too. Great work by Techland in my opinion across the board for such an ambitious open world game with a ton of things going on all of the time.

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Awesome to hear! Thanks for the confirmation.

Haven’t watched it yet, don’t know why Xbox isn’t part of it.

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Best guest before watching, to avoid console warriors. Unfortunately this will only draw them in probably with ā€œit’s so bad on Xbox that they didn’t do a comparison!ā€ as their argument.

Other than it being on PS Now day one (for 4 months), I can’t think of any technical interest in this title at all. Its strictly a BC GenAware game. Though from the written article they did switch from a custom engine to UE4, so thats somewhat interesting.

I can’t imagine it being worth $150 for content creators to purchase the game for deep dives (let alone $50).

We were supplied with PS4 code for review, which presents on PS4 Pro at a meagre 1080p resolution and an unsteady, unlocked frame-rate.

Written article @ Shadow Warrior 3: a great game let down by frustrating technical issues | Eurogamer.net

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Hm, maybe Sony paid for a tech review or something.