Games Analysis |OT| Time To Argue About Pixels And Frames!

What does this even mean?

The framerate on XSX is worse with the same settings, so much for the most powerful console. I’m keeping being disappointed with this console results in real world scenarios.

So what exactly did the team at The Coalition do? A primary focus for them was on memory and performance optimizations to fully take advantage of both Xbox Series X and Xbox Series S. Because the experience features an incredibly large and dense world with a staggering amount of content, the first step was working on memory optimization. In that area, they worked with Epic to ensure the assets in the demo were set up to fully leverage virtual texture streaming and nanite wherever possible and tuned internal memory systems, especially on Xbox Series S, to ensure it all fit in the memory.

On the performance optimizations side, the teams made some threading improvements to improve utilization of the CPU cores. They also made some Xbox Raytracing optimizations, resulting in performance wins of about 0.5ms. Finally, they enabled Vertical Sync tuning to ensure a stable FPS throughout the experience.

With this focus, the Xbox Series S version shipped with all the same UE5 features enabled as Xbox Series X (albeit with different quality) including but not limited to raytraced reflections and raytraced shadows. Regardless of which platform you experience it on, you’re in for a visual treat.

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Cool narrative, I look forward to seeing you keep pushing it and ignoring all the times where it doesn’t hold true.

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I understand you want to die on that hill, but for some reasons XSX hardly seems more powerful than PS5 like specs would suggest.

That last part, yeah, agreed. I can recall several games this year like Hitman 3 where it had the edge over PS5, not a big one, but one nonetheless. Also several other games I recall DF concluding that XSX was doing a better job at it.

As for the Matrix demo, I don’t know why the framrrate apparently is worse , especially when TC even optimized it. I’m fairly certain we’ll hear DF about it, maybe an explanation.

you are missing the point that UE5 is currently more optimized for ps5 because epic and sony were working together into the launch of the ps5. the very first demo was done on a ps5. If lets say the Ps5 still outperformed the xbox series x in a CryEngine new demo, then i’d raise the same point as you.

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There are still some odd ones here and there but I definitely recall reading here and posting here several times this year favourable results for multiplatform titles on X. :slight_smile:

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Your phrasing is needlessly combative. Why would I care to ā€œdie on that hillā€? I’m not a console warrior, I don’t give a crap about either company. The Series X can do more mathematical equations in less time, thus it being more powerful. Power isn’t everything, Please stop talking this way, it does not lead to a healthy discussion.

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Figure of speach, you won’t paint me as a console warrior to strenghten your message. XD

Anyway, can we say XSX seems to be severly underused by the industry at large?

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More so, there are factors that are clearly being ignored with this kind of reductive statement (which does tinge with console warring).

  1. It’s been well-discussed by some developers and journalists/insiders that Xbox tools being a revolution rather than an evolution (unlike Sony’s tools) has hurt it in the short-term, but should benefit the ecosystem in the long-term
  2. I’ve seen too many comments mitigate/reduce, or completely ignore, examples where the Series hardware outperformed its Sony brethren (not always as the delta of actual hardware spec would imply, which again see the last point). Whether intentional or not, doing so in a discussion supposed to be based on data/fact doesn’t do much to avoid assumptions of a console-warring/trolling agenda.
  3. In specific regards to this demo, as others have mentioned, it’s a safe bet that UE5 being more optimized on PS5 has a lot to do with the partnership and investments Sony’s made; think of it as an inverse to the Xbox and Epic situation with UE3.

Furthermore, I’d suggest waiting for multiple data sources before drawing any definitive conclusions; we’ve seen ā€œconflictsā€ from different sources before. The hardware delta is definitely there, and that’s before we talk about the additional Series hardware capabilities and software multipliers, but the tools have taken some time to get up to snuff; when they do/did, it’s not as if all of the inefficiencies are automatically resolved (and for projects at the tail end of development likely not at all). We’re seeing some of the results of the Series hardware capabilities but I’d be more than willing to bet we’ll see RDR2-level deltas in multi-platform titles within the next year or so, and we’re definitely seeing the results of some elements of that aforementioned hardware/software capabilities with titles like Horizon 5.

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I know this may be a bit late, but it’s more directly related to the topic than the ad nauseam FUD we often see, but has anyone else experienced frame-pacing issues with the Skyrim Anniversary Edition? I’ve tested on three separate Series X consoles and when in towns and some other areas, the stuttering when rotating the camera is jarring to the point of being nigh-unplayable. The previous Special Edition with FPS Boost did not have this problem at all. In true Troubleshooter-Fashion, I’ve installed the title on the internal drive, external SSDs, and external HDDs with the same result (I wanted to ensure it wasn’t a particular issue with my Expansion card). I’ll be testing shortly with Series S, but can’t test on PS5, so if anyone is able to I’d appreciate it. I’d like to provide some additional testing to my contacts at Bethesda in case they’re not aware.

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So that’s what the feels like…. :wink:

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I’ll go test this out. So you mean towns like Riverwood, bigger cities like Whiterun and the other few? Good stuff that you can pass this on to Bethesda.

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I do notice the frame chuggs a bit in certain towns even with VRR on but much less in open areas.

You start feeling that motor oil slugg in the image and its a bit off putting at times.

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That’s a great point I overlooked: VRR. I’ll test again this afternoon with it off and see if I get the same result. I’m about to boot up the game on the Series S while on a quick break.

I’ve seen it in Whiterun, fort exteriors, Riften… almost everywhere aside from ā€œstandardā€ wilderness or interiors.

Ok, I’ve tested Whiterun, Rorikstead, Riverwood and it’s buttery smooth here, no issues. I have VRR on.

I do have a weird freeze at the main menu after booting it up. It shows the Skyrim logo but it doesn’t move and I can’t do anything until almost a minute later. It takes way too long to load that, I don’t get why that is. Pre patch it was instant.

Maybe I’ll delete all my saves since I’m planning on going for a full new playthrough anyway. See if this helps.