Games Analysis |OT| Time To Argue About Pixels And Frames!

Could be a few reasons. Even with the IPC improvements in RDNA2, I believe the One X still has more standard rasterization grunt. Another possibly more likely reason is memory bandwidth. The One X just has more memory bandwidth than the XSS and that bandwidth demand goes up the higher you set the resolution. 1080p seems like a nice sweet spot for the XSS.

I could believe it at 30fps, but not at 60 with the laptop grade CPU of One X. Obviously if they don’t use any next gen feature outside 120fps mode…

This is probably the main reason why you see the One X reaching higher resolutions or the same compared to the Series S. The One X still has a respectable amount of memory bandwidth and you even see it coming to fore on FPS boost titles where you do not always see a 2X increase in frame rate, most likely due to the memory bandwidth not increasing to the same degree.

The CPU isn’t really a factor here. Resolution doesn’t impact CPU performance. One of the graphical areas that would use the improved CPUs is ray tracing, but that won’t be on the One X regardless. So as long as they can get the MP to run at 60fps on the One X on the CPU side, the memory and GPU will be the defining components for resolution.

It’s still underwhelming from the premiere MS 1st party, recently Double Fine showed great numbers for XSS (1620p@60fps or 1080p@120fps on top of parity of assets between XSS and XSX) and they have nowhere neat the manpower and access to MS resources of 343i. Here XSS has even One S assets on top of inferior resolution than One X at 60fps, meh. I hope at launch it will be better.

I do suggest you wait for when the game launches before making such definitive statements.

I explicitely said ā€œI hope at launch it will be betterā€. XD

Yup, we saw similar things last gen where some games seemed like they should have run at higher resolutions on the PS4 Pro based on the GPU spec alone but whether it was the lower amount of memory or bandwidth, the end results were lower than expected.

Halo is a much more demanding game though, so Psychonauts 2 doesn’t really have much bearing here. It’s rarely advantageous to compare one game to another, even when those games are within the same genre. In this case, Halo is more demanding than Psychonauts, so the results are lower rendering resolutions. The asset quality level could also be due to the XSS having less memory than the One X. It’d be great if they were able to bump it up to 1440p on the XSS, but I wouldn’t hold my breath on that nor should it reflect badly on 343i. They are clearly making a lot of effort on the console ports based on how good each of them looks. The One X was designed for 4K displays while the Series S was designed for people on 1080p TVs. The end results will reflect on the target markets in a lot of games.

It could be dangerous for MS messaggin if their premiere game is better on One X than the new shiny XSS, you know DF would signal boost it and internet will do the rest and this time there won’t be the excuse of 3rd party lame optimisation and/or not mature GDK.

I know, but you need to realise that on the GPU side the One X was impressive and about as powerful Xbox could have gotten the One X to be in 2017 for its price. The Series S has a different price bracket and we are only one die shrink further down since then.

The mid-gen refresh really has skewed people’s viewpoint of this gen.

XSS is better anyway outside memory, CPU is from another league and the RDNA2 GPU can be exploited much better than the old GCN, on top of the new techniques clearly not used here (VRS, etc…).

I know, and no one is disputing that the Series S is overall the better system. But there are going to be some scenarios where the One X will outperform it - pixel counts, or texture resolutions most of the time - due to the advantage in memory and memory bandwidth and raw compute that it has over the Series S.

Going along with AMD numbers, 6TF of GCN 4.0 =~ of 4TF RDNA2. They are from not one, but two consequent architecture generations.

I don’t agree with this at all. When the campaign runs at 60fps on the XSS while it’s 30fps on the One X, I doubt many will care what the resolutions are. Again, both consoles are targeting different markets. I would bet the majority of One X owners would shoot for a Series X since they clearly want high end gaming. The XSS is designed for people who still play on 1080p TVs and don’t care about the highest performance or resolutions. So I’m not sure how the messaging would really look bad here. Also for the 1000th time, please keep the conspiracy theories surrounding DF, the people there, or anyone really out of these forums. I do not want to keep repeating this nor do I want to start giving official warnings over it. It’s unnecessary and adds nothing to the thread. They didn’t ā€œsignal boostā€ anything on their past coverage of Infinite, so there’s absolutely no reason to think they’ll do it in the future.

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I mean this is the exact scenario we had in the Ascent where yes the One X gave you a better image, but I will tell you which version I would rather play lol.

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IDK, when DF did their FPS boost videos they did very lame comments about resolution and such, I was not the only one noticing that.

Lame comments like they wish some games didn’t get a resolution drop when enabling it? There is nothing lame about that, I’ve said the same thing and plenty of other people share that opinion. It’s not a bash on the feature or console. They didn’t make it a focal point or did they spend a significant amount of time harping on about it. Stop extrapolating valid opinions as some sort of agenda. There have been other cross gen games where the One X version ran at a higher resolution and it was never a big deal before nor did DF make a big deal about it. I’d recommend not letting valid opinions bother you so much. Some people get too sensitive when people aren’t showering their favorite plastic box with praise and nothing good ever comes from that reaction.

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Nah, it’s not that one, it was the first coverage, while imo it’s still lame considering those are system level updates and not specific patches, there are obivious limits without changing the code. Anyway I don’t want to derail the discussion, imo 343i should improve the XSS port.

That simply is not true. The One X can theoretically calculate 6 trillion floating point operations per second. The Xbox Series S certainly can’t do that.

I can’t find the direct Jason Ronald quote, but I remember him saying XSS can match One X GPU performance with RDNA2 gains and VRS.