Games Analysis |OT| Time To Argue About Pixels And Frames!

Just saw DF’s video on Forza Horizon 5. Great video.

They definitely expect the performance mode will be the one to go for. It will be 4K/60fps with select graphical featured scaled to maintain a steady framerate on XSX. 60fps has quickly become the new normal for me,going back to 30 is no good.

They also think it was running on PC just to ensure the best possible performance. I kinda find this unfortunate and wish they would just show it on Xbox, but I have all the faith in the world in PG that they’ll deliver a very similar product on Xbox. It just would have been cool to see “captured on XSX” like they did do for FarCry 6 and MSFS.

Xbox games are developed on PC first and ported on consoles by separate team in last few months before launch. Expect this to improve as Microsoft is investing on a more integrated streamlined development experience for PC and console with GDK.

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There wasn’t a single reference in the Series and PSV comparison, quite amazing really. That’s to overlook you’ll notice a persistent 20% drop in screen res a hell of a lot more than the odd dropped frame.

I’m also amazed how little time is given to the sound in comparisons too. The Atmos support in Metro is one of the best and not a single mention of it, I wonder why…

See I think the whole frames vs resolution argument is pretty redundant. You will notice frame pacing issues - if you’re playing on PS5 you won’t notice the resolution is worse than on Xbox unless you are directly looking side by side.

DF have always consistently said they would prefer a consistent framerate if all is equal.

I really don’t think its DF that are the issue - its that idiots take what they say out of context and use them for console warring. A really great piece of work like this shouldn’t be subject to freeze frame of issues or whatever, nor should the resolution really matter given the reconstruction technique. We know the Series X is more powerful and will outperform the PS5 I don’t even think comparison videos are about that - they are looking at games to see what oddities are thrown up,

I’m personally disappointed when graphical settings are scaled to meet 60fps rather than resolution.

I would at least like the option:

Quality - 30fps all-out graphical settings 4k dynamic

Performance Resolution - 60fps and compromised setting 4k dynamic

Performance Fidelity - 60fps and all-out graphical settings 1440p dynamic

Just personal preference, but I would always rather drop the resolution than the fidelity to make 60fps.

I agree with you all the way on that. Performance mode likely will indeed be dynamic 4K, probably 1800p I guess? Which is great, but what kind of things will be scaled down I wonder? A third option would be ideal, but so far no word on that yet. For me personally I don’t know if 1440p would be really great though, because my viewing distance is very close to the TV. I would need to see some games in 1440p first. But options are always good, let’s hope there will be three.

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You get a constant frame rate on the Xbox with VRR. It’s not like the PS V doesn’t drop frames and it has no VRR to compensate. If you were just playing a XBox One game in 900p you wouldn’t notice a difference between the PS4 version, but DF loved to make a big deal over screen res back then.

The Series X version is the play way to play the game on the consoles

VRR doesn’t fix the frame pacing issues though given some frames are longer than 33ms. So its not a total fix and of course not everyone has VRR.

I’m glad you mentioned the PS4/XB1 stuff because its really what this is about. The XB1 was technically inferior to the PS4 to a surprising amount. And the reason was die space was used for the Kinect stuff. It meant that at a time when resolution was mainly fixed and framerates mainly locked to 30 the big talking point was games rendering at 1080p vs 720 or whatever. It was the differentiation point and was across the whole of those launch titles.

Whereas now you have reconstruction techniques, TAA, DRS etc etc which all obscure the base resolution. You’re taking games that might on average have say a 20% differential on their DRS but because of the AA solution and reconstruction and dynamic scaling its less obvious and less noticeable. Sure if you play on a screen next to each other one will look a bit sharper but we’re not talking the same level of - one game is native to the TV standard the other is upscaling 4 times…that was a significant differential. This is - far less so. On the whole. But its still noted and talked about.

The difference in games between the PS5 and SX is there but its not big and certainly not something to start freeze framing to make points. DF are used inappropriately by this community. I find it really disappointing.

Yeah no mention of Atmos support on Xbox was weird, especially since John even made an audio clip to showcase the 3D audio in the Rift Apart analysis video.

Also I find it interesting that at the end of the video Alex said that he likes the PS5 version with no mention of the Series X version at all, considering that the SX version is pretty decent to say the least that was surprising. Well it’s his opinion and all but this just stood out to me.

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That’s not actually accurate, In the SX only video Alex said the effect was very hard to observe, only in a handful of scenarios where the frame spikes persisted for longer than 1 frame that they were noticeable without VRR. And that’s not even counting the scenarios where they showed where PS5 actually drops frames lower than SX.

And you can absolutely tell when a resolution is too low that it becomes too soft, even for SX which maintains a higher overall IQ that can happen.

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He tried PS5 and XSX , he tried DTM, Hgig and Dolby Vision. He prefers Hgig but says Dolby Vision in this game is really quite nice as well.

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But isn’t XSX the better looking one, since it doesn’t go as low as OS5 resolution wise? The few more framerate drops are unfortunate though.

None of the games have support for Dolby Vision dynamic metadata yet. But it should a superior solution.

True, he knows that. He tried the HDR calibration app on Xbox but it doesn’t work at all with it .

I wonder,once actual DV games come out, will we need a separate calibration app on Xbox for it or will it just…work?

No calibration required for DV. I think HDTVTest said that.

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He didn’t sound too enthusiastic about the higher resolution of the SX version, he said that both versions are almost identical in his opinion so he probably didn’t think that the better IQ was worth noting I suppose. As far as I am aware both versions are amazing considering what they are doing tech wise so focusing only on the PS5 version was weird.

That is awesome.

Even though games don’t support it yet,I will still give it a shot once DV becomes available for us non insider peasants, haha.

This guy also recommends to set the calibration settings “wrong” on both Xbox and PS5. The calibration will tell you to still have the symbol or sun visible,but he pulls it down till you don’t see it. I did this too a while ago and since then HDR in games seems better.

Starting to sound like a strong preference for a certain system to me then. Which I guess is ok, but not really for these kind of videos.

I wish they fixed the PS5 crushing blacks. tlou2 was a battle agaisnt darkness the whole time.

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Or they could have purposely not supported smart delivery and just offered both SKUs as different downloads.

I’m aware of the changes they made and what enhancements have been done with the game. Not really sure why you feel the need to repeat what’s been discussed before.