Games Analysis |OT| Time To Argue About Pixels And Frames!

I hope it’s ok for me to post this in this thread, but I wanted to get all of your feedback on the following idea I have been stewing on for a while: seeking “video realism” in games. That is, instead of trying to look like real life, trying to look like a real recording. It is best recently exemplified by those UE5 “bodycam” games popping up, but I’ve always thought racing games should try it as well ever since F1 and NASCAR adopted the tech widely in the early 2000s.

When setting up a streaming setup (I probably won’t be streaming much, I just wanted to see how I would do it if I did :P) I was fixing some of the flat look Forza Motorsport had due to streaming from my console to my PC (which would then stream online) and it instantly reminded me of footage from a Sony VX1000 camera.

Anyways, using that stream I made a video about what I’m getting at here with some video examples. I tried to make this just 10 minutes long so feel free to watch this at 2X, you won’t be missing anything.

https://www.youtube.com/live/8bUpNwErAAM?si=QhPqNx6coD0Z29jL

What do you folks think? Is chasing “video realism” a waste of time? Would it impress people? Would it suit casual racing games?

I figured this would be the best thread to discuss this in since we’re all graphics aficionados here, but I don’t mind moving this to a more appropriate thread.

2 Likes