Games Analysis |OT| Time To Argue About Pixels And Frames!

Summary of the Medium video:

-The RT AO on the PC/Xbox versions is replaced with SS AO on the PS5.

-Baked in bounced lights are removed on the PS5

-RT reflections are lower resolution on the PS5

-Shadows are slightly lower resolution on the PS5

-Resolutions range from 1620p-1728p on the PS5 while the Xbox version runs between 1026p-1440p.

-Loading times is around 13 seconds on Xbox while it’s around 21 seconds on PS5.

-Performance is overall better on the PS5 but has pretty bad frame pacing.

-The previous issue of frame pacing on the Xbox has been fixed but the drops in performance still exist.

So basically it comes down to a slight downgrade to visual features at a higher resolutions or slight upgrade to visual features at lower resolutions. I agree with DF that it would be great for both systems to have the option for both setups.

It’s also interesting to how this is an example of how we sometimes see studios be more aggressive in effects early in the generation while later iterations of the tech is more deliberately used. I’d like to see the PS5 settings on the Series consoles.

Thanks for posting. Did they ever fix the artifacts in the Xbox version? I got the game on day one but couldn’t finish it because those artifacts were everywhere. I also agree that I would like to have this altered version as an option on the Xbox version.

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