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internal 1080p TAAupscaled to 1440p then checkerboard reconstructed to 2160p, they say its not great image quality
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use hardware Raytracing to accelerate rasturised global illumination, Raytracing is not used to drive the games visuals but rather to process rasterised effects faster.
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great particle and physics effects
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great use of sound.
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60fps most of the time with dips in the low to mid 50s in heavy action scenes.
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