Games Analysis |OT| Time To Argue About Pixels And Frames!

  • internal 1080p TAAupscaled to 1440p then checkerboard reconstructed to 2160p, they say its not great image quality

  • use hardware Raytracing to accelerate rasturised global illumination, Raytracing is not used to drive the games visuals but rather to process rasterised effects faster.

  • great particle and physics effects

  • great use of sound.

  • 60fps most of the time with dips in the low to mid 50s in heavy action scenes.

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