Flight Sim 2024 Streaming Issues

Is anyone else having trouble with Flight Sim 2024, not loading textures/buildings, and then getting the error message about low bandwidth? It is definitely not my broadband that is causing this.

@Doncabesa was during his stream, the servers are getting overwhelmed and they working to fix it.

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Do you know if town/city names not appearing when flying is also part of this, or if that is just a design choice?

My game just crashes at 85% loaded. :face_with_symbols_over_mouth:

I wouldn’t know, but since MFS2024 does a lot while streaming, it’s likely part of it.

Did you ever replace that Suicidal Intel CPU? I wouldn’t rule that out from the cause of most of your PC issues.

I don’t know. This event has definitely made me concerned about a future of just streaming. We all got used to streaming films, but even now a streamed film isn’t the same bitrate/quality as a Blu Ray, and thats 10+ years in to the process.

Thin client streaming is not cloud game streaming in the sense you’re thinking.

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I’m definitely not an expert on this, but wouldn’t both suffer from similar (not the same) issues when it comes to quality/latency? (Not a challenge, genuinely interested)

As I understand, in cloud gaming, the gameplay processing is done at the server side, and only the video, audio and controller assets are streamed- like streaming video and audio. This is actually a small amout of data.

What Flight Simulator is doing is downloading all the assets from cloud servers, and it is assembled on the user side- so what is happening is that the console or PC is assembling all the data downloaded from the servers. That’s a LOT of data.

Now imagine that a lot of players are downloading world assets. This was tested by the technical alpha some weeks back, and apparently it was successful. What Microsoft/Asobo did was allocate the approximate equivalent of 250,000 users for the server to handle. This severely underestimated the number of players, stressing out and eventually collapsing servers. This had a knock on effect on other parts of servers dealing with other parts of the game.

It seems though that people are flying now, if what I see on Youtube is to go by. There’s still a bit of illwill out there though. My prediction is that in a few hours or days, the servers will be repaired, and people will be out and about en mass, and we’ll see MSFS 2024 build up a following. The launch day failure will still loom large, but Microsoft and Asobo will have learned a big lesson.

Edit: a better comparison- cloud gaming depends on the speed of your internet; flight simulator depends on the size of your pipes.

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Thank you! That’s really helpful

Appalled with how this game launched and more that 3 days in I cannot get passed the charter profile creation screen, just nexpectable from Microsoft who look to push the wonders of cloud to us and we get this… Yet another example of Xbox bad Xbox PR because the knockers of cloud tech in gaming will have so much fun with this.

I’ve have seen a game launched is such an appalling state since Sonic 2006, but at least that game loaded

Only it’s the opposite. You can load Sonic 06 but the game sucked. You struggle to load here, but once you can, it’s amazing.

I can’t even play the dame game and I have 1.5 Gigabyte Broadband with EE . Not happy with your clever comeback tbh.

I’m just saying, since the comparison wasn’t warranted in the first place. You made your statement in first paragraph, that’s all we need to know that it’s frustrating. I rather not argue over this. I hope the experience gets better very soon.

I can get into a flight (sometimes) but when i do the buildings still don’t populate half the time. Just flat land, not even hills. Lots of trees, though. Also, on 2020 all the villages and towns had their name shown, this seems limited to airports now on 2024… do i have to turn town names back on somehow? (Not cities, but towns/villages)

Please!

At least I could sample Sonic 06 which is more than can be said for Flight Sim. Still yet to be able to play the fecking game .

Always online games having server issues at launch happens 20 times a year, you do not need to go back 18 years.

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Hey, MS/Asobo… ever heard of a stress test? You’re doing a nearly all-cloud game that launches into Game Pass, and you assume 200k players will be on it? Seriously hope this is resolved asap… come on now, another MCC situation is just gonna be terrible :disappointed:

Except it won’t, and @Doncabesa alluded to this today in Headlines.

Basically MCC was a broken game at the start. It took years of fixing to get it to the state we love today.

MSFS 2024 is a game that works. We know this because of the Technical Alpha that was conducted a month ago. The problems arise from the server problems of launch day. This is far easier to fix than a broken game.

The fallout so far is a curious one. There is a bit of discontent out there in the community, ameliorated by the fact that Jorg and Sebastien at Microsoft and Asobo are well liked by the community for their openess and engagement, and that MSFS 2020 isn’t shut down and people can still play it for years to come.

On the other hand, because MSFS isn’t regarded as anything other than niche, it’s hardly got the furore in the wider gaming community.

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