Exoprimal |OT| Prehistoric-Creature Catastrophe

Suit up. Adapt. Survive.

Exoprimal is an online, team-based action game that pits humanity’s cutting-edge exosuit technology against history’s most ferocious beasts – Dinosaurs! The player must complete a series of combat challenges set by a sinister artificial intelligence named Leviathan in order to uncover a way to destroy it.

Developed by Capcom and released July 14th, 2023, it’s available on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5 and PC via Windows and Steam. The full game is playable with a Game Pass subscription, and Smart Delivery and Xbox Play Anywhere is also supported.

In order to play this game, a CAPCOM ID is required.

You can register for a CAPCOM ID here.

The standard game costs $59.99 USD, while the Deluxe Edition costs $69.99 USD and comes with a Limited Time Premium Tier Survival Pass for Season 1 along with the following:

  • Exoprimal main game
  • Head Start Kit
  • Vigilant Early Unlock Ticket
  • Murasame Early Unlock Ticket
  • Nimbus Early Unlock Ticket
  • Paladin exosuit skin (Vigilant)
  • White Guardian exosuit skin (Murasame)
  • Wonderland exosuit skin (Nimbus)

Limited Time Bonus

  • Survival Pass Season 1: Premium Tier

Note: Exosuit and weapon skins are cosmetic changes only. The Premium Tier adds additional rewards to those unlocked through normal Survival Pass level progression. Survival Pass item unlocks will change with each season, with each season’s items becoming unavailable once the season ends. Premium Tiers for each season may be re-released at a later date. Survival Passes for previous seasons may be reactivated, and Premium Tiers for past Survival Passes may be made available for purchase again at a later date.


The year is 2043. Three years have passed since the vortexes—rifts in spacetime—unleashed the dinosaur outbreak across the world.

Ace, an exofighter with the Hammerheads squad, crash-lands on Bikitoa Island due to a vortex that popped up out of nowhere during a routine patrol mission. There they encounter Leviathan, a new generation of AI that forces the rookie into a nigh-infinite series of wargames.

A chance meeting with the enigmatic exofighter Magnum teaches the Hammerheads that Leviathan’s wargames transport the team back in time—to the exact same date three years ago—for every wargame.

Why are the wargames always held on this day in the past? And why does Leviathan summon dinosaurs for them?

With countless questions looming over them, the confused team catches sight of an even more astonishing individual.


Developed by Aibius Corp., Leviathan is a new generation AI that guides players throughout Exoprimal via voice navigation and augmented reality displays.

Leviathan appears before players as a massive, human-like figure or as a surveillance drone called a Watcher.


Dinosaurs, once the most fearsome and powerful creatures in the animal kingdom, are no longer history. However, traveling through spacetime via the vortexes has mutated these beasts and ramped up their ferocity to all-new heights.

Humanity must rely on its ingenuity and its most powerful weapons – exosuits – to respond to this crisis.


Neosaurs are mutated dinosaurs with unusual appearances and abilities. Dinosaurs are imbued with a highly unstable energy when they cross through the vortex barrier after passing through spacetime. This energy is responsible for the ferocious transformation many dinosaurs undergo.

Neosaurs possess an extremely high concentration of this energy, granting them unusual appearances, abilities, and attacks.


In Exoprimal, the story unfolds as you play through the game’s main mode, Dino Survival. Gather intel known as “Lost Data” in these matches to update the Analysis Map in the database, and slowly unravel the mysteries of the island.

Revealing every secret surrounding this tale and bringing Leviathan’s story to a close is one of the main objectives of the game.


(Patrol Squad #52585)

The unofficial name for the exosuit squad made up of Ace, Lorenzo, Alders, Majesty, and Sandy. The crew get dragged into a giant vortex during a routine patrol mission and crash-land on Bikitoa Island.


Occupation: Exosuit Pilot

A full-fledged member of the Hammerheads, having joined Lorenzo and Alders on missions for the past two years. Ace rose to the rank of exofighter six months prior to the game’s events, but has yet to be recognized by the Aibius Corporation.

Ace’s appearance is fully customizable, and players will guide Ace through the game.


Occupation: Suit Mechanic

The de facto leader of the Hammerheads. A cool-headed veteran trusted by his crew. Lorenzo remains calm even in the hottest of situations.

His sister Haruka passed away in an unfortunate incident on Bikitoa Island in the year 2040.


Occupation: Engineer

Alders’ exofighter career was cut short after an accident cost him his right arm, which he then replaced with a prosthetic. This may explain why Alders hides his pessimistic nihilism behind a smile and frequent jokes.

He gets along well with the android Sandy, and treats her with the same sentiment one might share with a human being.


Occupation: Exosuit Pilot

Gunning to be the Aibius Corporation’s top pilot, she’s burned through six teams over two years. Majesty is the newest member of the Hammerheads. Sharp, realistic, and to-the-point, she is hardly the type to joke around with her squadmates.

Majesty is a nickname given to her by the crew. Her real name is Viktoria.


Occupation: Support Android

A mass-produced android equipped with various functions to assist the squad’s activities. Sandy’s highly advanced AI is capable of handling everything from combat support to personal counseling.

Repeated missions with the squad has fostered a unique personality within her, and she considers herself one of the team.


Exosuits are cutting-edge powered suits developed to combat the dinosaur threat. Based on their range of abilities, exosuits are primarily categorized into one of three roles:

  • Assault

Assault exosuits focus on dealing damage to enemies with close, medium, or long-range attacks. Although exact loadouts differ, each assault exosuit is equipped with weapons and abilities tailored to its effective combat range. Use the best weapon for the situation and eradicate whatever stands in your way.

  • Tank

Tank exosuits specialize in protecting their allies by drawing enemy attacks and absorbing damage. Whether they’re holding back a massive horde or stopping relentless dinosaur attacks, tank exosuits will form your team’s first line of defense.

  • Support

Support exosuits use a variety of abilities to ensure the team’s survival. While the ability to repair allied exosuits is most common, support exosuits are also equipped with a range of buffing and debuffing abilities. Support exosuits use these abilities to improve a team’s combat effectiveness and accomplish objectives even faster.

Exofighters can change exosuits at any time, even during battle, by performing a suit change. Take advantage of this flexibility to alter your team composition on the fly and complete your objectives.

VARIANT SUITS - Releasing August 16th, 2023

New Loadouts for New Ways to Play. The weapons equipped to these suits sport different attributes from your default exosuits, changing up the way you handle yourself in battle.

Make good use of your default suits and their variants to survive the various unpredictable scenarios the wargames might throw at you.



Deadeye is an easy-to-use, all-purpose exosuit that specializes in engaging enemies from medium to long distances.

Its primary weapon is a low-recoil assault rifle that can be used to engage targets at a distance while aiming down its sights. Deadeye can also use a powerful palm strike to repulse enemies that get too close.

Gameplay of Deadeye.

Variant Suits:


This Deadeye features a shotgun with a short-range spread that switches to a five-shot burst when aiming down the sights.

This pair of mechanisms offers ways to attack the enemy from any distance!


Zephyr is a speedy, melee-focused exosuit that specializes in close quarters combat. Exofighters will need to be confident in their ability to maneuver and avoid damage to compensate for Zephyr’s light armoring.

The tonfa installed in Zephyr’s arms emit an energy wave sharp enough to slice into even the hardest dinosaur skin.

Gameplay of Zephyr.

Variant Suits:


This Zephyr shoots energy halos from the chakram on its arms to tear through faraway foes.

Its attack power increases when at a suitable range, so make sure to maintain your distance from the enemy.


An assault role exosuit with unparalleled long range combat capabilities.

Positioning and aiming proficiency are essential for making the most of this exosuit.

Gameplay of Vigilant.

Variant Suits:


This Vigilant employs a semi-automatic rifle for a barrage of single-fire projectiles. In addition, one out of every few shots packs an extra punch.

This variant is easier to maneuver than the standard Vigilant, offering versatility in a variety of circumstances.


This assault role exosuit excels at using grenades and setting enemies alight.

Excels in close quarters where explosives and incendiaries are most effective.

Gameplay of Barrage.

Variant Suits:


This Barrage comes equipped with a rocket launcher that can be charged to deal more damage and generate larger explosions.

Charged rockets boast outstanding destructive force and you can also use the blast to jump higher, allowing you to attack from the air.



Roadblock is a heavyweight exosuit with supreme durability. Its massive shield protects allies and enhances the team’s survivability.

The shield can deflect all manner of incoming attacks, but it can also be paired with a boost function to repulse even the largest of enemies.

Gameplay of Roadblock.

Variant Suits:


This Roadblock can place energy shields and comes with an arm-mounted shotgun that fires waves of buckshot.

The shield on its arm can draw enemy attention, then burst to take out surrounding foes before recovering.


An exosuit equipped with a massive blade.

Uses the blade’s reach to block and counter enemy attacks.

Gameplay of Murasame.

Variant Suits:


This Murasame comes with a freezing counterattack.

Guarded attacks turn into energy, which can be unleashed in ground-based waves of ice that freeze enemies in their tracks, opening them up for attacks.


A heavy tank exosuit with formidable suppressive firepower.

Its arsenal can stop enemies in their tracks.

Gameplay of Krieger.

Variant Suits:


This Krieger makes use of a chargeable shotgun, offering wide-range scatter shot as well as compressed fire options.

Compressed fire not only sends small dinosaurs flying, but will damage other foes they collide with.



Witchdoctor is a support suit that specializes in synergizing with its allies’ skills and attacks. Exofighters should use Witchdoctor’s skills to repair and buff allies.

Witchdoctor can quickly leap around the battlefield and make use of abilities that repair damaged allies and grant buffs like enhanced movement speed.

(“Survival Guide” for Witchdoctor is unavailable.)

Variant Suits:


This Witchdoctor fires energy beams that heal allies and harm foes on hit.

Shower a target with this beam to incrementally increase recovery or damage dealt, respectively.


A support exosuit that can fly in the air.

Equipped with abilities that can hamper enemy movement.

Gameplay of Skywave.

Variant Suits:


This Skywave calls down lightning from above to paralyze foes.

You can charge a targeted, high-powered bolt as well, letting you choose between hampering enemy movement or focusing on offense.


A highly mobile support exosuit.

It features weapons that can switch between damage and healing modes.

Gameplay of Nimbus.

Variant Suits:


This Nimbus uses two types of shotguns for offense and recovery.

Projectiles have a sizeable spread, and their true value is displayed when you dive in and unleash the whole volley at close range.



In Dino Survival, two squads of five race to complete objectives.

Teams must follow Leviathan’s directives and complete the mission before their rivals to win. Some situations pit players against one another in direct combat, and others require players to band together with their rivals to take down a major foe.

In Dino Survival, the missions change based on players’ progression through the game. The experience will be different with each match, even in matches with familiar surroundings and objectives.

Players can unlock story sequences by playing Dino Survival and also earn rewards such as experience points to increase player and exosuit levels.

Exoprimal Survival Guide - Missions - YouTube

Note: As stated, playing this mode and collecting “Lost Data” will update the Analysis Map in the database. This is how you will progress the story of the game.

SAVAGE GAUNTLET - Releasing July 28th, 2023

A Dynamic New Game Mode for Veteran Exofighters!

Take on special 5-person missions, competing against exofighters across the globe for the fastest clear time! With different rules every week, this mode offers a different type of challenge from Dino Survival.

As end-game content, the difficulty of Savage Gauntlet missions is on the upper end of the spectrum. Repeated playthroughs can help you discover the optimal tactics for each mission. The more you play, the higher you can climb the ranks!

For more information, including a list of both Dinosaurs and Neosaurs, visit the Exoprimal website.




From @Exoprimal Twitter account.

About cross-platform parties - Posted July 8, 2023


Season 1 - Begins at launch.

  • July 28, 2023 - A new game mode called Savage Gauntlet.
  • August 16, 2023 - Title Update 1, 10 new Alpha variant Exosuits.

Season 2 - Mid-October 2023

  • Title Update 2 - A new map called Ocean Platform, new rigs and modules, and a new Final Mission.
  • Street Fighter 6 collaboration.

Season 3 - January 2024

  • Title Update 3 - New Beta variant Exosuits, introduces the Neo Triceratops.
  • Monster Hunter collaboration.



On Xbox it’s live in New Zealand if anyone wants to play it early, though you’ll probably have a better chance finding matches when it officially goes live tomorrow.


Amazing OP Hearthian! can’t wait to play the full release, game looks hella fun! :partying_face:


I’m a few matches in on the cellphone hotspot and it’s still real fun. Need to see more variety to judge it’s lasting appeal though. Progression seems good


I wish this game had aim assist, but I guess I can lower down sensitivity

I played a little bit yesterday but there was this moment where I was playing as Skywave, up in the air trying to heal this guy that’s half dead. Meanwhile the half dead guys trying to juke the dinosaurs but inconveniently juking my heals at the same time lol.

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Ill check it out at some point

Played a match that was one of the story missions. This game is so wild and nutty lol. When the huge waves of dinosaurs start pouring in after the beginner matches things get so hectic and crazy.

In the beta there was this raid boss mode where both teams have to fight an overpowered T. Rex. Really looking forward to doing that again at some point.


I play it a bit, i never even aim down sight. I just press Right Trigger. You don’t really need to even aim. Just blast any and everything that moves.

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I had a quick play today and this is honestly more fun than I thought it would be. The player base seems quite healthy on Xbox at least, so hopefully, it will be a success for Capcom.


I have been having a lot of fun playing this.


Exoprimal is at top 11 most played in USA. Whether you like the game or not, Capcom must like the numbers it’s generating. Also, they did release a survey on what to improve, so they want to make this work.

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After the first beta in March people were asking for more PvE content, and Capcoms been working on implementing more PvE into the game since then (Its part of why Savage Gauntlet is a thing), so they’re definitely listening to feedback.

The survey ends August 16th, but they’re planning on having another one in October.


Interesting. IGN gave it an 8. Felt like they were going to bash it in some form. I know reviews are subjective but it is something. I do hope Capcom is committed to this. Don’t want another RE multiplayer care, which I think they just left it in the ditch.

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Originally published at: Review | Exoprimal - XboxEra

Exoprimal is a 5v5 PvPvE title from Capcom. They have been on a roll lately releasing hit after hit in 2023. Coming day one to Game Pass this is a bit of a gamble from the publisher. You’re an “Exo Fighter”, wearing a combat suit to repeatedly battle dinosaurs pulled through time by a murderous AI. It’s weird, looks great, and is fun as hell to play. There are issues with its longevity at launch though.


Exoprimal takes place in the years 2040 and 2043. A murderous AI known as Leviathan has taken over a remote island. Through future tech, this AI pulls in an endless stream of alternate reality Exofighters in a fight to the death against randomly chosen dinosaurs and each other. The game starts off with a fairly lengthy mix of cutscenes and tutorials. The writing is bland, while the VO is actually ok for a Capcom title. Plot-wise things were never interesting to me, and the style in which you unlock more cutscenes and lore is odd.
As you play through the Dino Survival mode, as far as I can tell the only one available at launch, you will level up your character and unlock the plot. These unlocks are a mix of constant lore dumps and occasional cutscenes. There was a lot of time and effort put into building this world, and the game looks fantastic with all the cutscenes done entirely in-engine. Your character is known as Ace and after choosing from a limited character creation toolset you’re dumped into a team of boring caricatures. After some light training your plane crash lands and you’re stuck fighting endless wargames as your crew tries to escape.
As this is an always-online game I have had issues getting through all of the story. I have had numerous disconnects though my internet situation isn’t ideal at the moment. If I wasn’t playing for review I would quickly skip any and all cutscenes because I haven’t found any of it interesting. In fact, I’ve only found them to get in the way of my mindless dino-horde shooting fun.


Exoprimal is a 5v5 team-based shooter. It has two modes, one where the final stage sees you potentially fighting other players and one where it attempts to not have you do that. The PvPvE nature was the main mode in the beta periods but they added the “try to not give you any pvp” hopper in the full game. Each team will consist of the main three archetypes these games tend to have. First up are your three tanks. There is a big punchy boy, a shooty man, and a sword guy. Healers have a floaty lady who heals with soundwaves, a roller girl who shoots you back to health, and a witch doctor who does aoe and a direct cooldown heal. The healers and tanks can all deal decent damage as well with their various abilities, but not quite as much as the varied DPS-focused suits.

My favorite DPS suit is the Ghost-Rider-inspired grenade-shooting fire fiend. There is your typical assault rifle-wielding soldier type, a melee-focused acrobat, and finally a sniper that has charged scope shots. On PC the game controls like an absolute dream, feeling perfect at my normal DPI settings. On controller it’s a bit rougher, requiring me to really dial in my settings to make it go from feeling stiff to feeling good. Aim Assist doesn’t seem to be on too strongly despite having a setting to turn it up, either.

All suits use the same control scheme. It’s a 3rd person dual-joystick shooter where your face buttons, bumpers, and triggers are all tied to unique abilities. At the start of each match, you’ll choose your suit and hope no one else copies it. Once you’re in a match the fun beings as both teams race to complete objectives before the other. There are a wide variety of overall objectives in the game, but I had terrible luck and got the same ones repeatedly. The final objective has 6 or so options yet I only saw the same 2 for most of my matches. The majority of the time you’ll be performing “dino culls”, where you murder a bunch of randomly chosen smaller dinos. Occasionally you get a big beefy boy to take down, and if your entire team dies you’ll have to restart that objective from the most recent checkpoint.

Exoprimal is fast, and a bit floaty. In practice, it is damned fun to take on dinos, but the PvP side is a bit shakier. It only happens at the end of rounds and when it does you’ll know because you can die extremely fast. As it is a full crossplay title I was repeatedly sniped by my fellow PC players before I realized they could see us. There is more PvE-focused content coming post-launch, and I think the game will do a lot better for it. The PvP is serviceable in its’ current state but only just.


The big change from the beta tests is that we finally see the game’s full progression system. First up is your player rank. This is a long-haul system that is tied to unlocking various suits and rigs. Rigs are an additional piece you can customize your Exosuit with. You’ll only have three choices early on with a high-powered railgun, heal, and super jump to begin with. One of the post-launch features will be Exosuit Variants. I wish these were ready now as they offer up a much-needed bit of variety in playstyle with their changes to the main weapons on each suit.

Suits also have a leveling system that can earn you cosmetics and Bikcoins. Those coins are used to unlock and upgrade modules. Every suit had three module slots which are the main way you can customize your characters. These take a while to unlock as well and are one of the main upgrade grinds of the game. Finally, is the season pass which has a free and premium tier. We were given the Digital Deluxe Edition for review, which included a few cosmetics and the season pass. Leveling was fairly quick and the amount of included cosmetic content was decent.

I can see any of these leveling grinds going through quickly if you find a friend group that gets deep into the game for a few weeks, and the announced post-launch support from Capcom along with the game’s inclusion in Game Pass should help it gain some sort of foothold over time in the crowded gaming market.

Graphics & Sound

Utilizing the excellent RE Engine, Exoprimal is a good-looking game with occasionally incredible scope. Most of the time you’re fighting a few dozen enemies at a time, with a mix of excellent and mediocre texture work. Human models, Exosuits, and most Dinosaurs vary from good to great. Cityscapes are more of a mixed bag though with some shockingly low-resolution assets mixed in. Performance wise on both Xbox and PC the game is rock solid. I averaged 200 fps on my beefy rig and never felt a major dip on Series X from its 60 fps target.

The most impressive part are the insane dino swarms that can randomly occur. Leviathan normally teleports enemies in through small purple cosmic orbs, but on occasion, he’ll summon a massive orb and thousands of raptors will pour out like a tidal wave. It is simultaneously one of the stupidest and greatest things I’ve ever seen. The mayhem that unfolds is astonishing and somehow the game’s performance never buckles. On both Series X and PC it ran nearly the same as if there were 20 enemies instead of the over 200 that were chomping my poor tank’s face off.

Supporting all this is a mix of great sound effects and god-awful voice clips. Your character never talks in cutscenes, instead gesticulating like a silent movie star back in the 1920s. In mission though you and your teammates will constantly talk and it sounds straight out of a bad 2000s arcade game. The music is consistently excellent, pulling from titles like The Division with its low-fi synth beats before ramping things up into massive orchestral swells. None of it was memorable but it helped set the mood. Unlike the voice work the in-game sound effects are well done, with a great 3D mix so that you can know where enemies are before they attack you.

Wrapping Things Up

Exoprimal is a solid foundation. What is here now will be fun for a month or two, and Capcom will need to show that they can back up what sounds like a solid live service plan. It is available for $60 or on Game Pass for both console and PC. Solo or with friends it is a hell of a lot of fun, and an easy recommendation to at least give it a try.


Solid review as always.

Might run this as a podcast game, thanks!


Can not wait to see you play it on steam:) great review as always


merged this topic and my review one



Savage Gauntlet is live! The big prerequisite for this mode is that you need to finish the games’ story to have access, which means filling out the Analysis Map by playing Dino Survival and defeating the final boss of the game. Savage Gauntlet won’t be selectable in the menu otherwise.

These trials will be a weekly thing, so once this first one ends Tuesday, a new one should start right after.

Five players join together and battle through insurmountable odds in this extremely challenging game mode. Complete the mission within the time limit and prove yourself as an elite exofighter.

The mission objectives are fixed for the duration of each Savage Gauntlet event, so play repeatedly and look for ways to optimize your strategy and complete the mission as fast as possible. Players around the world will be competing for the fastest completion times, with special awards available for the most elite exofighters.

The next content update is scheduled to release August 16th, which will be for the Variant Suits.

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