wow which game has a colab with disney as of recently?
Bad news, even if âstarting from scratchâ and the like are clearly exaggerations, this situation adds to the âMS cannot manage its studiosâ narrative in an unhealty way for Xbox brand, they should make some sort of statement to clear the doubts.
A move like this reminds us of the Nintendo roots in Rare. Glad Gregg is on it as heâs a world class designer.
Louise OâConnor seems to be really happy
Maybe it was even her who asked for that change.
Something real neat Iâve noted from following all the various Rare employees is how they are all VERY proud of their time working at the studio. They are constantly tweeting about how cool it is that they hit their anniversary of starting there. Literally once a week or so I see someone there talking about it and how great it has been.
i hope none of them visit this thread and see some shitposter wishing for the closure of their studio
There is something really wrong with people who think like that.
I bet it started out as a single-player and now itâs multiplayer only. Microsoft really doesnât like single player experiences.
Itâs not so much that they dislike singleplayer as much as like multiplayer a lot more. Ori is proper singleplayer. Iâm sure Hellblade 2 will be as well. I do hope Everwild is much better at solo play than SoT
22 announced games in development. How many are multiplayer only? None?
Microsoft does like to add co-op, for Gears, Halo, etc.
You know, ever since MS acquired Rare they got a lot of hate. ââOh this isnât the old Rare anymore, theyâre trashââ etc. But the unfair part is that Rare had to go through a difficult nearly 20 year to finally get where they areâŚwhere they have complete creative freedom. Even Sea Of Thieves was rushed because they had to, if it was up to them they would have held it off until it was content complete. But ever since Phil got a seat at the MS table and MSs vision changed along with their resources, now studios can and are advised to only release games whenever theyâre ready and not a day sooner. They can afford that now. So for me, this will be Rareâs 1st game where they have full creative freedom in not only what theyâre making but when they want to release it as well.
Sea of Thieves is a very unique game. No other game quite like that out there. And Everwild looks like the best thing, visually, that Rare is working on. Someone said it before, I hope they keep that art style. It reminded me of a more beautiful version of a Zelde/Nintendo game in a way. Rare is that AAA studio that makes games with the indie risk/creativity mindset. They make unique games, and Everwild is the most unique one based on their vision. So itâs understandable that itâs a complete âârebootââ. I wish them the best because itâs not an easy task.
This is a really dumb thing to say. Itâs Rareâs decision here, not Microsoftâs. And if youâve been paying attention youâd see theyâve announced plenty of single-player games.
I think that Evewild wonât be multiplayer, at max itâll be co-op.
They already have SoT as a service game, I guess they wouldnât like to keep supporting another like that.
Iâve never played a Banjo game. Best to start with the first and go forward, or start with the 360 game?
Or that whatever they wanted to do never translated to a proper game hence why after 3 years we never heard what it was supposed to be.
Playtonic yes, Yooka Laylee 3D was mediocre but at least The Impossible Lair was a great platformer with a really cool overworld and you could actually have fun while jumping obstacles in that game. Playful on the other hand couldnât even make the directorâs cut of Super Luckyâs Tale decentâŚsuch a soulless, boring and dull game. Hopefully they will stay away from Banjo-Kazooie. -_-