One thing about the press… most of them have PS5s by now. So they know rather these games work or not, but they can’t say until the embargo is up.
Todays article would be on why halo infinite is in a bad state and would need playstation sales for the franchise to survive

I was listening to this week’s Major Nelson podcast and I feel like this part was interesting:
Larry:
That’s also really exciting. I also want to point out that this isn’t like we just take all the titles and throw them in there, and you have to figure out for yourself, like it may work or it may not work. We actually test it. And I think we’ve tested over 50,000 hours, is what I’m being told, that we’ve done to make sure that everybody has a great experience with the titles, right?
Jason Ronalds:
It’s actually 500,000 hours.
Larry:
Oh 500,000. Apparently I’m missing a comma, sorry.
Jason Ronalds:
Exactly. And that’s the thing, is it’s a tremendous amount of work, but it’s really about our commitment to compatibility. And not only that, but for me there’s games that I’ve played on the Xbox Series X and S that I haven’t played in five or six years. And just being able to boot the title, like game save is instantly available to me. And I’m able to pick up right where I would say from before.
Jason Ronalds:
That’s the experience that I want as a gamer, and we want gamers across the Xbox ecosystem to have that experience.
Yes, Ronald had tweeted that figure earlier, but it’s nice to have extra confirmation since that number is so damn big.
Not only the amount of hours. The line where Larry says “this isn’t like we just take all the titles and throw them in there, and you have to figure out for yourself, like it may work or it may not work” sounds a lot how it feels like we should be doing with PS5 backwards compatibility with all those “bootable” games and those messages saying that the game might exhibit errors.
That’s a great point, I just blew right by it so thanks for being specific!
Some footage of AC Syndicate running on a PS5. The game is indeed bootable, but seems to have some bugs. Maybe that’s why Ubisoft wasn’t advertising the game as backwards compatible?
Interesting, to say the least. I guess we’ll still have to wait to see just how widespread this type of issue is. For my part, Syndicate is where I fell off the series until they retooled it because it was just so damn buggy. Barely got a few hours in!
Such glitches like in Syndicate will happen in some games. Even on the Xbox maybe, testers can’t find everything.
I remember Assassins Creed Revelations had severe graphics bugs in Desmonds journey levels on Xbox backcompat. To be fair 360 emulation is way harder than almost binary compatibility like between PS4/One and PS5/Series.