So question, is it generally possible to level grind and outlevel the content until it’s easy, JRPG style?
Oh my god Mighty Shot is so good Wtf, I love it and it doesn’t even cost that much FP. I was ignoring bow and arrow as a samurai like a dumbass but no longer. That plus storm arrows that have massive range and I am literally clearing entire areas standing in one place. Sniper build here I come.
Thanks. I might try Sekiro after this
Just stepped though a portal and i wish i hadn’t because now i can’t get back to the regular area and the bosses here are too powerful.
Edit: Turns out i can fast travel after all. Sheesh.
I think I’m at 2 as well.
I’m a prisoner class, put nearly everything into intelligence so far to be a badass mage.
I kind of felt the same way. But I found a level 7 spear, figured out how to add more spells and got the meteorite staff(better than the queen one to the south of start) and now I feel very OP. Crushed Margit.
I say stick it out. Maybe look at a couple beginner guides for mage to get the ball rolling. I’m planning to run a zero magic character on my second playthrough. But I’m happy with my choice now.
Did you get the Meteorite staff? Can get it early game and is OP for early game
I disagree about being constrained. Remember to put points into Mind Dex and Int. Dex helps with casting speed. Lear more spells. Make sure you’re maximum Med armour. Use Summons and they’re the best for a mage. Distractions while you spam spells. Get a 100 Physical Block shield early. You can get them off those shield armour dudes if you grind them or find some in the castle.
I’ve actually gone for a Int + Str Build with my Astrologer. Not too much on Strength but enough to be like I’ll damage you with magic from afar and kill you as you’re near. Dexterity helps speed of casting. Also remember not to spam spells as they leave you open after attack animations. Thats the one downside of mage is slow animations. I tend to use a quick double tap for two quick attacks,
It definitely take longer to kill bosses with a MAge because you’re always retreating and being cautious but don’t worry about being weak. Make sure to allocate more flasks to MP. I don’t care about dying so much in this game. I have only 1 flask for health and 6 for Magic so far.
I’m so loving this game warts and all. I’m in the second main area but also keep popping back into the first area to help friends or to do stuff I might have missed or found too difficult earlier in the game. Scary thing is I’ve probably beaten about 15-20 bosses or mini bosses, then watched a gameranx video about the best 10 optional bosses and haven’t faced one of those yet
I’ll tell you right now, I am officially jealous of all mage characters. Once you guys reach the third Elder Boss, it is clearly designed for mage/ranged combat. That MFER has crazy combos with very little time to breath in between attacks, and even with a bulky, heavy, poise build. I still get one shot
After around 15 hours in this game I still haven’t really progressed much in the story, I’m just exploring the world and I have to say I haven’t played an open world RPG with this level of atmosphere since The Witcher 3 back in 2015 and don’t think I have enjoyed exploring an open world game as much since Skyrim in 2011, it’s just so good.
Might be spoilers for some, but yeah, just wanted to post cuz the FX artists and animators went absolutely crazy on this game with these spells, jesus christ.
Imma do a magic based build in the second run just to experience these.
Killed Ganon-dork last night. My hands were sweating profusely and my buddy in party chat loved the commentary without even watching me play. Took me way longer to finish than I expected (got him down to a 1/3 of health on the first try…. Beat him on try 20.) Lol
Man I love this game!
I think part of my issues are I’m wary of venturing too far in either direction in Limgrave. The game does a great job of making me not trust anything after I got suckered into opening a chest that teleported me to some godforsaken place with red skies and invisible mages.
The game really impresses on the player that there is no one linear route that is best recommended so that the open-world feels constantly fraught with dangers. I don’t even care, necessarily, about losing runes on death considering most enemies drop really pathetic amounts relative to what it takes to level up.
Your suggestion basically challenges my notions of playing it safe. Because playing it safe, to this point, has kept me constrained to central Limgrave where I’ve probably exhausted all possible item pick-ups save for whatever randomly drops from an enemy.
I’ll stick with the Astrologer for now, nut up, and see what the challenges are like in other areas.
I’m progressing nicely with my claymore quality build vagabond. Really liking the claymore ashes of war too. It almost always staggers an opponent leading to a bunch of free damage on top of the big damage it does.
I beat Godrick, activated his great rune and am now by the lake. Took 10-11 hours so far. Big game. Astrologer is pretty fun, although I’m not liking it as much as the mage classes in other Souls games so far.
So put some time in it. Made a hero first got to Margit got owned hard didn’t really explore. Created a second character in a prisoner as i wanted some magic and realize i didn’t like the play style and did enjoy the hero. So this character went back to hero a started with the golden seed now that i knew what they did.
Took this time to explore and didn’t pointlessly waste skill points in things i didn’t need. Explored far and wide hitting some interesting areas including this massive underground area where the enemies were pretty tanky. Explore far to the south and beat a bid that gave me this awesome great sword. Unfortunately my strength is no where near where it needs to be.
Finally decided to fight Margit again and died once due to getting knocked off the cliff second time destroyed him. Felt good lol. I did burn a bunch of golden tunes right before hand and pushed my strength up to 32 though.
Same here about 15 hours in and I still can’t beat a single boss so I’m just roaming around and getting used to everything and trying to upgrade my guy so future bosses won’t be so frustrating.
Beat Margit, which probably took longer than it should have lol. But im starting to picture how I want my character built now since im getting the hang of how Prophet works. Maybe some type of Tank/Faith build.
Stormveil Castle is one of the most intricately designed dungeons I’ve seen ever, like bro how deep does it go. I find one secret path and find two others while trying to pass that one, and one of em ends up connecting back to a random ass spot you had completely forgotten but then feel extremely relieved because its created this shortcut for you now. Previous games had these sort of things and generally well designed dungeons too, but Elden Ring introducing jump and stealth just changes everything.
And now I’ve +4d my longbow, then I stock up like 300 arrows and pretty much clear an entire area of normal enemies before I just walk through the pile of dead bodies.
Initially I was kinda sad cuz I had to get back to the souls sort of gameplay coming from the stealth based overworld loop of Sekiro but I’m so glad I watched a fextralife video about samurai class and he convinced me to try out the mighty shot and rest is history. Being a sniper is fun. I don’t even need FP to one shot enemies with that Ash of War, it’s crazy.
26 hours in, level 55 or sumn and still haven’t even gotten to Godrick. Just exploring the world for the most part. Just absolutely massive game.