I believe the time in the calendar in the OT automatically converts to your timezone. It’s 2pm PDT / 5pm ET.
Other than Elden Ring at the end being a big trailer that had basically leaked as being very likely to be there, that show was a complete joke IMO. Geoff just comes across as a self promoter and too much of a Sony fanboy. That was pathetic to use this type of show to “reveal” that new Deviation studio that has a Sony partnership for some unnamed game way down the road, I mean WTF was that? Halo Infinite, Starfield and Forza Horizon 5 alone would crush that mess.
It was probably one of the better Geoff conferences honestly. I actually enjoyed this for what it was. Wonderlands should be fun, Death Stranding PS5, Elden Ring and Metal Slug Tactics is cool! It was a good holdover until the big Xbox show.
That was incredibly bad to live stream, I hope we made it somewhat enjoyable for a few people
yeah, it was okayish. Double Fine’s show afterwards was way better and more charming.
Your reaction stream was the only way I made it through all the way. Otherwise I would have tuned out a couple showings after Tiny Tina’s Wonderland once it became clear the pacing wasn’t going to improve.
So thank you, @SoulBlazerz, other XboxEra Staff and everyone else from the site in the chat for keeping it entertaining.
Sales aren’t the barometer to use when deciding what is or is not likely. Game Pass games sell more when on Game Pass (see: MLB as one of many recent examples). Publishers know this already and MS has the data to prove it. So it ain’t that.
For instance, it would make lots of sense for BF6 to launch into GP since it’d make the game essentially F2P for 25-30mil ppl in their target markets during a time it is going up against other F2P behemoths in CoD, Fortnite, Halo, Apex Legends, etc. That could easily play out well in EA’s favor for the game. The result would be far more ppl talking about the game and then buying it outright or spending $$ on MTX’s in the game, just as happens with other GP games.
The reality is big games that make a big splash by launching into Game Pass sell more than they otherwise would have. It’s just a matter of what MS is willing to offer as compensation and if the publisher is not restricted via contracts from doing it.
Double Fine had a show?
They had their Day of the Devs show where they introduced a lot of indie games. It was right after Geoffs show on Twitch.
You can watch the stream here http://www.dayofthedevs.com/
Thanks but I thought it was just a showcase with Double Fine. I didn’t know it was an Indie Show including Double Fine.
Tales of Arise looks insane. My hype for the game went up tenfold. Meanwhile my hype for scarlett went way down.
I can’t believe I stayed up to watch that stream lmao what a poor choice, I didn’t even care for Elden Ring so the show was just shit for me. Happy for those who wanted Elden Ring but it did nothing for me and that’s probably because I’m not into souls type of games, with that said it looked ok I guess nothing special at least from my point of view.
Really appreciate Geof work on these gaming events, gathering devs, highlight them, push the industry forward despite being a freelance and has a lot of limitations.
Enjoyed a lot of the show announcements <3
Lost Ark is definitely going under the radar. I’m HYPE it’s finally coming to the west.
Sales are the barometer for everyone bar Microsoft to an extent so I dont get your point. For EA sales mean a game hits ea play faster or later than usual which means when it will hit game pass.
It makes more sense for EA to get the $60-70 dollars from users along with whatever mxtx they add and passes. Then when the game gets some mileage you jump into game pass and get all that money and traffic from new users.
Watching the stream with you folks commenting was fun.
This was a pretty decent indie show organized by Double Fine. It should get its own outing too.
Looks great indeed. Hoping we see more of it during the Bandai show.
What part of ‘games sell more when launching into Game Pass’ is confusing you here? I’m not just referring to player base figures, I mean actual sales. That is why sales are not the barometer here. You keep thinking that Game Pass players = lost sales but that is not the case. Instead, Game Pass dramatically increases the playerbase that EA can sell DLC/MTX’s to at the most critical time for a game and gets the game an enormous marketing boost both organically and inorganically. Sales increase even on other platforms(!!).
You could apply your argument to any game on Game Pass at any point in its lifecycle. It doesn’t make sense because the effect of Game Pass is not lost sales.