So after writing into the podcast tonight about my frustrations with the pace that Bethesda puts out Fallout and Elder Scrolls. It made me think of how much of that has to do with these titles trying to push graphical fidelity, maybe not to an impressive way with Bethesda games generally, but they are upgrades nonetheless, and the overall scale of the game.
If you gave me the choice of a new Elder Scrolls that looked like a 360 graphically still, and the size of the world was roughly the same. I would be perfectly happy.
Or if whatever Mass Effect 5 is, I’ll take it looking like Mass Effect 3 and being about as big as that universe is, if it means I can have it sooner. Because I care more about the gameplay and story than I do about the scope and visuals, no matter how pretty they are. I would say the same even for visual feasts like Uncharted. If they all looked like Uncharted 2 still, I would perfectly okay with that.
I know there is more to a game than graphics and size that can complicate development. Systems, and complex A.I. also play a role. But my point is I don’t need these games to try and reinvent themselves to be fun and worth my time and money.
I don’t expect Breath of the Wild 2 to be bigger let alone look better and it won’t. That game will likely still resonate with most people in the end too.
If developers want to push those limits that’s fine, but I would also be okay if they just made fun games and didn’t feel like they needed to change the formula if the dish was already great.