Digital Foundry just shared this video about an Interview:
“Digital Foundry has been participating in our partner company’s prestige digital event - PAX x EGX. In this interview, Rich Leadbetter talks with Codemasters Technical Director for the Cheshire Studio, David Springate. Find out about the game, the opportunities for the next-gen consoles and learn more about how the game scales to Xbox Series S.”
Much talk about CPU capabilities for Xbox Series. Praise how easy it is to scale between Series X and Series S.
Don’t know why PS5 is actually in the title as most of the talk (90%+) is about Xbox and Playstation is only mentioned occasionally and as a by-product.
Video has my recommendation because you learn at least how this studios scale between all the hardware SKUs on the market.
Enjoy watching
Update: Video Summary:
Low latency input on Series X|S and consequences in game development
120FPS enablers: New CPU & GPU + clever engineering.
Hit over 100 FPS just by enabling SMT on the CPU, optimised from there. Easy to get running at over 100 FPS. Demonstrates the power of the new consoles, highlighted how powerful the Series X is when turning on SMT.
Asked whether it is “up to 120FPS” or “locked 120 FPS” - couldn’t fully answer, aiming for locked 120FPS, hitting that in some modes, currently 100-110 in career mode. Aiming for 120 across the entire title.
Series S: 60 fps minimum, the console is “a great piece of kit, it’s amazing”. 120 FPS mode also in the works.
Dirt 5 demo was running on Series S, Technical Director confirmed he captured the video himself, running on Series S.
Really easy to develop for Series S. Series S is Series X but targets 1440P instead. It has less RAM, but are you (us consumers) going to notice? Called out that we won’t notice 4K assets are missing on the 1440p version. Tuning means dialing back resolution and sometimes crowd numbers or intensity of weather effects, etc.
Talked about how their engine is configurable for the different strengths of each console, did call out that all the extra SKUs adds challenge for them in building a product that feels great across all.