So, as we understand it, existing Xbox titles can be enhanced for both Series S and Series X in different ways - the compatibility team can step in with its own specific type of magic, opening the door to running 30fps games at 60fps and 60fps titles at 120fps. Alternatively, developers now have the tools to see where their existing Xbox One games are running - and if it’s a Series S or Series X machine, aspects like doubling the frame-rate become possible (and perhaps other features could be enabled too) - all without having to ‘port’ their games to the next-gen platform. The extent to which take-up will be there is of crucial importance, of course, but the potential is certainly very exciting and we’re really looking forward to testing this out on both of the new Xbox machines.
If I had a dollar for every “So the Series S is not even as powerful as Xbox One X?!?!?!?” concern post I’ve read online over the past few weeks, I’d have enough for a Series S preorder.
I’m sure there will be just as much hubbub over this good news though.
Backward compatibility team is spetacular, but franly, the entire Xbox development team is fantastic. One S is a wonderful device, One X even better. The team deserves all the praise for both the hardware and the OS advancements.